Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AI Slight Food Boost
   
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Type: Mod
File Size
Posted
Updated
2.189 KB
18 Nov, 2019 @ 12:04pm
21 Nov, 2019 @ 7:25pm
2 Change Notes ( view )

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AI Slight Food Boost

In 1 collection by R.E.D
Difficulty and Time Line Balance
20 items
Description
This mod adds bonus food to AI based on difficulty Level, +1 per level prince and up. The bonus kicks in when the AI discovers Castle.
5 Comments
Wojti24 16 Jul, 2022 @ 7:50am 
Could you make a version without requirement of Castle?
axatoramus 6 Apr, 2022 @ 5:03pm 
So... agricultural revolution :)
R.E.D  [author] 2 Feb, 2020 @ 7:57pm 
yes
plaguepenguin 24 Nov, 2019 @ 6:22am 
Just to clarify, you mean that each city has +1 food per level starting at castles?
R.E.D  [author] 21 Nov, 2019 @ 7:30pm 
Added Requirement of Castle and set the bonus value as units and not percentage