Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm currently in the middle of reassembling and rendering objects for tabletop RPG use, but it is proceeding quite slow.
1. When you import the files, they should be importing already aligned, however if they are not then we have several Blender folks who would know how to do it in the Discord. I'm not aware of a tactic as I tend to just manually line them up. I do not think that it would affect the texture as the UV is what controls how a texture fits to a mesh.
2. You aren't meant to layer or combine these. This should be done by nodes within Blender (another thing we can help you with in the server). These files each do something different and thus must stay separated and be applied in a format that works for the texture's type. Ex. diffuse must remain a diffuse texture, normal maps must remain normal maps.
Also, is it possible to combine or layer the "..._d", "..._s", and "..._n" files so that you're getting the best appearance possible out of the textures?