DayZ
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DayZ_SnareTrap
   
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Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
19.908 MB
24 Nov, 2019 @ 9:55pm
7 Nov, 2020 @ 8:38pm
6 Change Notes ( view )

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DayZ_SnareTrap

Description
Snare Trap:
Brought back the Snare Trap ladies and gentlemen.
This is a great mod addition for any server owner looking for a new role to the hunting side of day or a new survival aspect for those hardcore survival players.
Once the trap is placed and player is visual distance away a animal (Rabbit - Fox) will trap between 30min to 1.5 hours.

Crafting:
Snare Trap - Result of combining Wooden Stick and MetalWireStrand.

MetalWireStrand - Result of combining Pliers and MetalWire, 4 MetalWireStrands obtained from one MetalWire.

Fur Courier Bag - Result of combining 2 Rabbit Pelts and Sewing Kit or Leather Sewing Kit. Can break down.

Fur Improvised Bag - Result of combining Fur Courier Bag and 3 Wooden Sticks. Can break down.

Consumable Wire:
Compatibility issues - Removed :(

Cooking:
Rabbit and Fox can be skinned and quartered with just about anything with a sharp edge.

Rabbit leg meat can cooked on stick or baked in cooking pot.

Fox steaks can cooked on stick or baked in cooking pot.

Classes:
RabbitSnareTrap
RabbitPelt
Agouti_Rabbit_Corpse
Kit_Agouti_Rabbit_Corpse
Hollander_Rabbit_Corpse
Kit_Hollander_Rabbit_Corpse
Vulpes_Fox_Corpse
Kit_Vulpes_Fox_Corpse
MetalWireStrand

Install:
1. Add mod folder and key to server root.
2. Add contents of types.xml from mod folder to your server mpMissions/DayZ.OfflineChernarusPlus/db/types.xml
- or DayZ.Offline.enoch/db/types.xml depending on user preference.
- Be sure to update your types.xml if already using mod prior to update.

- Made a small mistake in types.xml with type name for
- <!-- Young White/Grey Rabbit (Young Agouti Rabbit) -->
- Type name should be "Kit_Agouti_Rabbit_Corpse" not "Agouti_Rabbit_Corpse"

3. Increase Nominals slightly for MetalWire. - Optional
4. Activate mod server side.
5. Add mod to client.

Thanks For Help:
@Hellmaker2a
@Scalp
@S4MT3K





Mod:
You may not repack this mod.
You may unpack and examine.
171 Comments
Lex Talionis 10 Apr @ 6:52pm 
"SnareTrap/Scripts/4_World/entities\itembase\trapspawnbase\trap_rabbitsnare.c(11): Variable 'm_InitWaitTime' is private"
Swade  [author] 16 Apr, 2024 @ 6:01pm 
ye needs fixed snare trap vanilla script has changed since this was published havnt gotten around to fixing it.
Grim 15 Apr, 2024 @ 10:36pm 
Hey,
I play to chiemsee and wait to 2h ago and nothing in the trap?
Alpha_Chad 25 Dec, 2023 @ 1:58am 
Does this work on namalsk, i've been trying to catch rabbits for like 3 hours and nothing
Swade  [author] 20 Jun, 2023 @ 3:32pm 
Overrides the vanilla snaretrap.
Shaggoth (Ищезаяц) 20 Jun, 2023 @ 2:04pm 
what about vanilla snare trap? :S
spielgamer 20 Jun, 2023 @ 7:54am 
Do it pls.:boris_lif:
Swade  [author] 20 Jun, 2023 @ 7:21am 
Think i missed adding that terrain type to config. I'll check into it
spielgamer 19 Jun, 2023 @ 2:17pm 
Works in Namalsk?:MisterWolf:
Swade  [author] 6 May, 2023 @ 8:22am 
@BlacWolf DayZ modding is no quick and simple task, especially when comes to custom creature imports, show some appreciation. HunterZ has put in a lot of time and effort to provide fresh content for dayz and deserves gratitude