Space Engineers

Space Engineers

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[SIM] Echelon Spaceport [SP]
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Type: Blueprint
File Size
Posted
Updated
19.818 MB
26 Nov, 2019 @ 2:36pm
7 Dec, 2019 @ 9:06am
3 Change Notes ( view )

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[SIM] Echelon Spaceport [SP]

In 1 collection by 5URG3
[SIM] Standard Interplanetary Mining
11 items
Description
No Mods
No DLC
Survival Ready

2 Scripts: Auto-Door and Auto-LCD

Showcase Video Link
https://www.youtube.com/watch?v=EWdECNUYo-A

Station Details
Name: Echelon
Class: Commercial Spaceport
Role: Trade, Logistics, Export
Environment: Planets and Moons
Crew: 8-10

Grid Details
  • Mass: 6,352,976Kg (Station)
  • Block Count: 6,076
  • PCU: 26,882
  • Grids: 1+2 (Piston Head, Cargo Pod Fabricator Mount)
  • Length: 107.5m
  • Width: 72.5m
  • Height: 82.5m

Systems
  • Pressurised Interior with Script Based Airlocks
  • Cargo Pod Fabricator
  • 1 x Safe Zone Emitter
  • 1 x Contracts Interface
  • 1 x Store Interface
  • 2 x Landing Pad with Connector
  • 2 x Cargo Pad
  • Gas Production (5 x Gas Generator, 8 x Oxygen Tank, 5 x Hydrogen Tank, 2 x Engine)
  • 2 x Assembler
  • 1 x Basic Refinery
  • 10 x Cryopod
  • 1 x Medical Room
  • 1 x Antenna
  • 1 x Beacon
  • 16 x Connector
  • 7 x Progamming Block
  • Maintenance Projector


Description
The Echelon Self-Contained Commercial Spaceport is a civilian station designed to facilitate the export of resources from the surface of celestial bodies. The Spaceport is designed to operate with the Eager Cargo Drone, Earnest HGV and Exert SSTO HLLV using the SIM Standard Cargo Pod.

The Spaceport includes a fabricator able to construct the SCP as well as a modest industrial suite, gas refinery and plenty of cargo space. While the Cargo Pod system is recommended for organisation of freight, Earnest HGVs can also unload using connections in the loading bay. Echelon also has the facility to charge the batteries of several vehicles simultaneously using it's reactors and energy storage.

As a civilian station, Echelon Spaceport is unarmed and armoured more for collisions than weapons fire. Fortunately, the spaceport is protected by a 200m Shielded Area Force Emitter, giving it immunity to all but the most determined attackers.


Vehicles
Eager Atmospheric Cargo Drone
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1921069944

Earnest Heavy Goods Vehicle
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1921070226

Exert SSTO Heavy Lift Launch Vehicle
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1921706350


Notes
Shout out to PrimoSuperT for his Halo Wars buildings. They inspired me to build my own self contained RTS-style stations. Some of the blockwork was also inspired by these epic builds.

Auto-Door and Airlock script by Whiplash141. You can check out his awesome work here:
https://steamhost.cn/steamcommunity_com/id/Whiplash141/myworkshopfiles/?appid=244850

LCD Script by Mmaster:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976

I try to make all my builds suitable for use in survival, if you use my builds and find a bug/problem, let me know.
47 Comments
Kagee 15 Mar, 2023 @ 3:07am 
Your CargoContainer fabricator/printer is amazingly compact!
I tried to build something myself but I couldn't get it to work with welders on the side.
Now I've reverse engineered yours and I like it!
Gonb 19 Oct, 2022 @ 9:44am 
i just noticed something about this series
for a mining company they kinda lack the mining vehicles
Battlemage 28 May, 2021 @ 3:02pm 
Really like the SIM line of vehicles and stations for survival. Would you be able to publish the fabricator rotor head as it's own blueprint for use in survival, or do you mind if I publish it?
echoir 6 Jun, 2020 @ 6:52pm 
Do civilians use this base in the belt? Does the CEU condone such a thing? Does contract with HS?
ᗰᗩ᙭Iᗰᕮ❼⓿➑⓿ 29 Feb, 2020 @ 1:25pm 
hello I allowed myself to add your station in my mods because I found your station very beautiful, I indicate your name in the games on this station :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2000434869
5URG3  [author] 3 Feb, 2020 @ 8:40am 
@Quickblood611 - Check the build out in creative, you can see the timer set up there. It'll be easier that way than trying to explain in text.

You can make a blueprint of the grid on the piston head in creative. You should be able to add a small grid rotor head to the large grid advanced rotor on the piston via the terminal screen, and then use a small grid projector to project the grid for welding.
SalazarWindriver 2 Feb, 2020 @ 6:21pm 
Also whatever block should be set up in the first timer is blank
SalazarWindriver 2 Feb, 2020 @ 3:29pm 
I see that the projector is not built due to not being able to do multiple grids but is there any guide on what to set up and how. I have seen an advanced rotor mentioned to get a small projector but what direction do you need and what name is the build expecting?
Mechwarrior94 29 Jan, 2020 @ 8:13am 
This base does look impressive, but I will not keeping it around as base. I however do think it may serve me better as a learning tool.

Good things:

- Seems to have everything present
- Love the fact that it has multiple docks for both ground as air vehicles.

Bad things:

- It's a maze
- The ramp can cause trouble for some ground vehicles as it is too steep (which actually counts for all ramps meaning all bases will have this issue I guess?

Small tips
- Building a flat surface floor for this base would be a good idea
- Try to figure this maze would be a plus.
- Traveling slowly to get on or off is a must do, don't ignore the signs
5URG3  [author] 16 Jan, 2020 @ 11:50pm 
@Jakaria - No problem. Great mod btw.

@diex40 - Check ownership, make sure all blocks are assigned to you.