Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Dresden's Hegemonia Hardcore Overhaul Mod 2TPY
   
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Tags: mod, Overhaul
File Size
Posted
Updated
11.047 MB
5 Nov, 2013 @ 9:39pm
30 Nov, 2017 @ 10:08am
45 Change Notes ( view )

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Dresden's Hegemonia Hardcore Overhaul Mod 2TPY

In 1 collection by Dresden
Dresden's Rome 2 Total War Mods
30 items
Description
The general mission of this mod is to create a challenging, historically accurate, realistic experience with multiple turns per year.

Compatible with Traits, Talents and Toadies, most Battle mods, and most Unit mods. Not compatible with Radious or other overhaul mods.

Specific changes:

Hēgemonía: Large Empires Mod:
- Qart-ḥadašt - Carthage now has the starting regions of Libya and Nova Carthago, plus Corsica.
- Res Pvblica Romana - Rome now has the starting regions of the Etruscans, minus Corsica.
- Seleúkeia - The Seleucid Empire now has the starting regions of all of its initial satrapies.
- Ptolemaïkḕ Basileía - Ptolemaic Egypt now has the starting regions of Cyprus and Cyrenaica.
- Parthia also expanded.
- Hidden income bonus for minor factions removed, small AI factions can only field 2 armies.
- The 4 large empires start with more armies and more money.
- Increased aggressiveness of various factions, especially the large empires.
- Improved diplomacy between Carthage and Spain/Africa.
- Increased military spending and build priority for the AI.

Two Turns Per Year Hardcore Mod:
- Build Times, Research Times, Building Cost and Recruit Cost multiplied by 2.
- Building Growth Bonus and Army Replenishment reduced by 50%.
- Building Replenishment Bonus, Land Campaign Movement decreased by 25%.
- Navy Replenishment decreased by 20%.
- Unit Upkeep increased by 25%.
- Agent Experience required for each rank x 2, Generals x 1.5.
- Total recruitment slots reduced by 1.
- Attrition decreased, siege times increased by 1.
- Turns per year set at 2, agents and generals will age 50% slower.

Minor Factions Playable - Thanks to Izanagi for letting me use his mod.
Aedui, Armenia, Cantabri, Cherusci, Delmatae, Garamantia, Getae, Insubres, Massilia, Pergamon, Rhodos, Syracuse, Lusitani, Odryssia, Media Atropene, Cimmeria

Other Changes:
- All factions can sack, loot and liberate cities.
- All units have loose formation.
- AI has a food bonus based on difficulty level.

Custom Mods, Previews & Feedback:[www.patreon.com]
97 Comments
KillWonder 10 Jan, 2019 @ 8:42am 
Can you please update this.
Dresden  [author] 16 Dec, 2014 @ 7:53pm 
Updated for patch 16.1.
Dresden  [author] 6 Dec, 2014 @ 2:00pm 
Updated so that the cost/upkeep increase affects mercenaries as well.
Dresden  [author] 20 Nov, 2014 @ 4:07pm 
Updated Patch 16. Colchis Chapter missions not working yet.
Dresden  [author] 17 Sep, 2014 @ 11:02am 
Update:
Fixed recruitment slots
Dresden  [author] 15 Sep, 2014 @ 10:21pm 
Updated for Emperor Edition (Patch 15).
Dresden  [author] 23 Aug, 2014 @ 12:25pm 
Update:
- Unit cost, movement etc. effects are now compatible with all DLCs and all mod unit packs from other modders.
- Got rid of cultural conversion changes (they were a relic from the previous CA system).
Karasis 4 Jul, 2014 @ 2:32pm 
thanks
Dresden  [author] 13 Jun, 2014 @ 1:08pm 
Updated fully for Patch 13.
Dresden  [author] 6 Jun, 2014 @ 11:00am 
Update: I added the new units/buildings, but any new game will still not have the new patch 13 cultures.