Ravenfield

Ravenfield

102 ratings
[MGS2] Big Shell - By Shade
   
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Content Type: Maps
File Size
Posted
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1.888 MB
6 Dec, 2019 @ 7:22pm
10 Dec, 2019 @ 11:04am
2 Change Notes ( view )

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[MGS2] Big Shell - By Shade

Description
This is the culmination of over 2 months of hard work, a Ravenfield recreation of Metal Gear Solid 2's "Big Shell". Inspired by the legendary action stealth franchise, I designed this map with the Spec Ops game mode in mind, featuring hand-crafted hiding places and secret paths to give you multiple routes to ambush your enemies. For a more traditional Ravienfield experience, play using your favorite game mode.

Please note, I'm not "supporting" Skirmish gameplay at this time - I would have to fundamentally change the map to do so. You are more than welcome to try to play Skirmish on this map, but I won't be fixing any bugs or gameplay issues resulting from doing so.

A huge thank you to the ingame-editor channel of the Ravenfield Discord, and to starstrafe for providing me with lots of support during this project - I couldn't have done it without them!

Hope you enjoy!
26 Comments
yes #Fixtf2 31 Dec, 2024 @ 10:18pm 
desperately need a damage trigger on the water
yes #Fixtf2 5 Oct, 2024 @ 6:27am 
Where hexagons
Karen the Jim Slayer 6 Apr, 2024 @ 10:45pm 
As one of the comments already stated, you might want to make the water insta-death. I accidentally fell in the water once and had no way to get out of there. Aside from that, it's not bad.
Crazytoaster 23 Oct, 2021 @ 1:35pm 
A security camera??!!
ReavingMango 2 Sep, 2020 @ 5:31pm 
Will you be making a n Update for the other parts of Big Shell that aren't present here? Be cool to see Shell 2 and the 6 other Struts from MGS2. Regardless this map is pretty sweet and I hope you continue.
SES Dream of War 10 Jul, 2020 @ 6:58am 
You absolutely should aress the water-prison issue, since bots that fall down there won't even respawn, so they're effectively out of the fight, period.

You could place an invisible death wall just above the water. no need to change the water per se, simply, if you drop below the walkways you instantly die and ragdoll.

beyond this one issue? this is easily one of my favorite maps. nostalgia alone is insane, but the level design itself is also great. aestheticaly pleasing, optimized with good FPS, plenty of cover, CQB and corridor shooting... I just love this to bits.
GreenOracle 16 Dec, 2019 @ 10:15am 
Thanks for the explanation on this. Much appreciated.
Big [REDACTED] Marty 13 Dec, 2019 @ 7:28pm 
Hmmm that's a shame, perhaps... you could download another map with such a kill zone, and rebuild/copy paste the map there, but that sounds like a stretch even for my dumbass
xshadeslayerx  [author] 13 Dec, 2019 @ 10:32am 
@Admiral Dugaul Unfortunately that's not possible with the in-game editor right now as far as I'm aware.
Big [REDACTED] Marty 13 Dec, 2019 @ 8:15am 
you can make the water be a death zone, that would fix the problem of bots getting stuck in the water :)