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And regarding being a sniper spire as buff engineer captain. Is not a good idea. On large maps where if you choose a spire to snipe with, you will need Kyrosine and pheonix claw to navigate. In pub play probably not, but versus good players, ship positioning is more important. And for the third choice, you will most likely want a drogue chute to help your engineers and the ship versus lumberjacks.
I often fly long range spires as a buff engineer (with phoenix claw) rather than as a captain. The reason for this is that long range spires are rather static ships. You often end up just reversing away from your enemy or outright idle somewhere. This time can be used to buff the front guns hull and main engine and you can grant your upper deck engineer more gun-time by releasing him from his repair duties.
Some tips for piloting as a buff engineer on a spire:
- your main task is still to fly the ship. If you need to stay on the steering wheel to keep your enemies in arc or if you need to reposition your ship, order your upper deck engineer to cover the repairs!
- only prefbuff the upper decks guns, hull and the main engine during idle times and finish the buff on demand! You won't have time to fully buff a hull mid-combat as you need to pay attention to what's going on at the front.
One of my favorites and probably the most thrilling builds in the entire game. It's inanely risky (if you fail to strip them within seconds - you're dead. If your flak shot(s) miss - you're dead) but so rewarding if it works out well.
Personally I've made good experiences with lesmok rounds rather than greased rounds in the gatlings. While a lot of gat shots will miss the target in lesmok range, their effect is still noticeable and, combined with the hades and the second gat, hull strips outside of greased gat-range are very likely. Overall I think this build performs better in mid-range with lesmok gats.
Some remarks and personal preferences from my end:
Regarding the "Hwacha Double Gat" build:
An interesting variation of this build is to put a carronade next to the hwacha. more disable power at the cost of hull-strip power. Also the reload time of the hwacha fits the time needed to empty a carronade very well. It's super fun to play this as a gunner.
When i play pub i usually give them "Hwacha Double Gat" or "Baloon Killer".
Then i explain to them about the build "I want 2 gattling guns to be firing when i say "Double gat" so you [Name] jump on that etc etc" asquick and understanding as possible.
For builds like "It only took 2 spanner hits" needs more trusted crew. Trusted for the Heavy flak gunner, and the hades gunner. etc etc. I should mention trying to pose a steady difficulty for your crew more obviously cus in pub play it is very important.
or a hwacha?