XCOM 2
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Facilities+
   
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10 grudnia 2019 o 10:59
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Facilities+

Opis
Merges 6 of my Facility Expansion mods into one for convenience.

You can disable individual Facility upgrades and change how much power each upgrade uses, upkeep cost, purchase cost, in the mod's "XComGame.ini" file.
  • Laboratory
    2 More Upgrades that increase the maximum Staffslot size to 4.

  • Resistance Communications
    2 More Upgrades that increase the maximum Staffslot size to 4.

    Changes All Staffslots to use Scientists instead of Engineers, can be disabled in the mod's "XComGame.ini" file.

  • Power Relay
    2 More Upgrades that increase the maximum Staffslot size to 4.
    Only the first Power Conduit upgrade gives power, the other 2 do not give any power unless staffed.

  • Proving Ground
    3 More Upgrades that increase the maximum Staffslot size to 4.

  • Infirmary
    Upgrading the Infirmary adds 1 more "Remove Negative Trait" Soldier slot and 1 Staffslot.

    Changes All Staffslots to use Scientists instead of Engineers, can be disabled in the mod's "XComGame.ini" file.

  • Psi Lab
    Upgrading the Psi Lab with a second cell now also adds 1 more Staffslot.

    Changes All Staffslots to use Scientists instead of Engineers, can be disabled in the mod's "XComGame.ini" file.
Popularne dyskusje Zobacz wszystkie (2)
2
25 stycznia o 20:25
chinese translation
廣東陳奕迅
0
13 grudnia 2024 o 13:25
Mod idea / suggestion: Facilities++
We go together
Komentarzy: 150
Scroller 2 kwietnia o 14:57 
@PudiPika - I've used both and not noticed any issues.
PudiPika 2 kwietnia o 5:42 
@Oni is this Mod comparable with MEC Troopers mod ? Not sure how it interacts with the MEC Trooper augmentation UI in the Proving grounds. Playing LWOTC
Mr.Nuke 20 grudnia 2024 o 5:42 
Does this negate the need and include the functions of resistance ring+? I find that I enjoy that mod alone better than the changes from this one. Great work regardless. It would be great if the functions from that mod were included here. Is there a way?
yorick 21 kwietnia 2024 o 12:52 
After enabling this mod through mid-campaign it somehow disabled the option to Gene-mod my soldiers. ^(
attiladuran123 4 stycznia 2024 o 14:01 
it works somehow , but you will get UI bugs / Clipings
VitaminBlitz 1 sierpnia 2023 o 8:07 
I Hope this can be Comparable with MEC Troopers Mod!
zin 11 kwietnia 2023 o 15:20 
A Workshop upgrade would be nice!
ModestEgo 25 stycznia 2023 o 15:27 
Can you add the workshop to provide more gremlins that staff further away?
Dragon32 4 września 2022 o 8:46 
@gellau
Weird. I've edited the .ini so this only affects the Proving Grounds.
GUSS 4 września 2022 o 6:18 
This doesn't work with Proving Ground - it doesn't even have an upgrade slot.