XCOM 2
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Facilities+
   
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10 DIC 2019 a las 10:59
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Facilities+

Descripción
Merges 6 of my Facility Expansion mods into one for convenience.

You can disable individual Facility upgrades and change how much power each upgrade uses, upkeep cost, purchase cost, in the mod's "XComGame.ini" file.
  • Laboratory
    2 More Upgrades that increase the maximum Staffslot size to 4.

  • Resistance Communications
    2 More Upgrades that increase the maximum Staffslot size to 4.

    Changes All Staffslots to use Scientists instead of Engineers, can be disabled in the mod's "XComGame.ini" file.

  • Power Relay
    2 More Upgrades that increase the maximum Staffslot size to 4.
    Only the first Power Conduit upgrade gives power, the other 2 do not give any power unless staffed.

  • Proving Ground
    3 More Upgrades that increase the maximum Staffslot size to 4.

  • Infirmary
    Upgrading the Infirmary adds 1 more "Remove Negative Trait" Soldier slot and 1 Staffslot.

    Changes All Staffslots to use Scientists instead of Engineers, can be disabled in the mod's "XComGame.ini" file.

  • Psi Lab
    Upgrading the Psi Lab with a second cell now also adds 1 more Staffslot.

    Changes All Staffslots to use Scientists instead of Engineers, can be disabled in the mod's "XComGame.ini" file.
Discusiones populares Ver todo (2)
2
25 ENE a las 20:25
chinese translation
廣東陳奕迅
0
13 DIC 2024 a las 13:25
Mod idea / suggestion: Facilities++
We go together
150 comentarios
Scroller 2 ABR a las 14:57 
@PudiPika - I've used both and not noticed any issues.
PudiPika 2 ABR a las 5:42 
@Oni is this Mod comparable with MEC Troopers mod ? Not sure how it interacts with the MEC Trooper augmentation UI in the Proving grounds. Playing LWOTC
Mr.Nuke 20 DIC 2024 a las 5:42 
Does this negate the need and include the functions of resistance ring+? I find that I enjoy that mod alone better than the changes from this one. Great work regardless. It would be great if the functions from that mod were included here. Is there a way?
yorick 21 ABR 2024 a las 12:52 
After enabling this mod through mid-campaign it somehow disabled the option to Gene-mod my soldiers. ^(
attiladuran123 4 ENE 2024 a las 14:01 
it works somehow , but you will get UI bugs / Clipings
VitaminBlitz 1 AGO 2023 a las 8:07 
I Hope this can be Comparable with MEC Troopers Mod!
zin 11 ABR 2023 a las 15:20 
A Workshop upgrade would be nice!
ModestEgo 25 ENE 2023 a las 15:27 
Can you add the workshop to provide more gremlins that staff further away?
Dragon32 4 SEP 2022 a las 8:46 
@gellau
Weird. I've edited the .ini so this only affects the Proving Grounds.
GUSS 4 SEP 2022 a las 6:18 
This doesn't work with Proving Ground - it doesn't even have an upgrade slot.