Avorion

Avorion

100 ratings
Kanaar Mobile Asteroid Base [15 slots] [End Game]
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Type of Build: Ship, Station, Civil
Civilian: Freighter, Miner, Factory, Mine
Game Stage: End Game
File Size
Posted
9.433 MB
10 Dec, 2019 @ 1:08pm
1 Change Note ( view )

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Kanaar Mobile Asteroid Base [15 slots] [End Game]

In 3 collections by Drazhill
Drazhill's UDF Collection (All)
263 items
Drazhill's UDCF Collection
157 items
Drazhill's Mobile Asteroid Base Collection
6 items
Description
For when you want to bring the whole mining colony along for your space adventure! Made to work as both a station or a ship.

Features:
- Costumizable internal Hull
- Over 1 Million Cargo Capacity
- Over 1 Million Production Capacity
- 15.000 Cloning Capacity
- 2500 Academy Capacity
- 83 Sector Hyper Space Reach
- 3200 Hangar Capacity

Costs:
Credits 2.855.224.600
Iron 559
Titanium 1.700
Trinium 229.800
Ogonite 47.654.300
Avorion 98.602.400
33 Comments
Resetium 8 May @ 8:20pm 
My only guess for that arcane bug is the game figuring out how much to turn per frame based on its turn speed multiplied by delta time (ie: the time between frames, which it seems to use for physics given my ship will go flying when i start lagging), and managing to have that value so low it snaps down to zero.
HeavyWasKilled 4 Oct, 2024 @ 12:01pm 
After years of rusting, and as the gravity grows, the ship is transformed...
Into a asteroid.
Tesla 11 Dec, 2023 @ 4:55pm 
Huh.. thats uhh.. a very specific bug. I perhaps should cap my FPS aswell to 60 then. I currently have it at 165 though
Drazhill  [author] 11 Dec, 2023 @ 2:53pm 
About the turning, I know that high fps has a negative impact on turnrate. Why this is I have no idea, but I have capped my own fps at 60 and that solved it for me.
Tesla 11 Dec, 2023 @ 11:56am 
Extremely cool. Had to add some gyros as it wont turn at all. But very cool indeed
BIGGIE CUUM-SAUCE 11 Jun, 2023 @ 11:18am 
this is insanely fucking cool
Drazhill  [author] 11 Apr, 2023 @ 10:23am 
No, it does have 1 mil cargo.

This ship is no longer feasible for normal play with the "new" processing power cap. Simply put, it downscales ships that are too "big" to match your processing power cap, and you get a ship with 25k cargo at the normal game processing power cap at 15 slots.

A shame in my eyes. Still works in creative and classic(?) play I think.

Sorry, but it is nothing I can do anything about.
Tokio der Stein 11 Apr, 2023 @ 6:54am 
Cargo at 25K not 1 Million.
LS-Swapped HMT Olympic 2 Jul, 2021 @ 6:49am 
RIP bosses, imagine putting hundreds of turrets on it and walking it through a combat zone.
NULLRAD 3 Jun, 2021 @ 11:12am 
in case the mid game version wasn't strong enough yet