Left 4 Dead 2

Left 4 Dead 2

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RWA 2.0 Mutation information
By XxEeNnXxEeIi
   
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Survivor
* Player can regen health every 3-7 second by random 0-2 point / Bot is 0-4 point
* After player get revive, regen healthbuffer every 3-7 second by 0-2 point / Bot is 0-4 point

* Player & Bot can revive themself alone by 15% (must not have infected around)
it random chance every 20-40 seccond / Bot chance is 30%

* Player & Bot get extra bonus can revive themself if survivor near in 1m. radius by up to 30% it random chance every 7-13 seccond / Bot chance is up to 45%
- It work only for bot & human if human and human will not count for work.
- Many survivor around incap survivor increase chance (1 person = 10% for human / 15% for bot).

* Player can reset Incap count to 0 when incap by 9% / Bot chance is 18%

* Player died can get a chance to revive by chance 22% random every 30-90 sec.
/ Bot get chance up to 33% (must not have infected around)

* Player can break-free from special infected by up to 30% less health will get better chance
/ Bot have always 30%, Random chance every 3-7 sec,

* Player can stumble tank come in 1m. radias by 12% (help for player who stuck)
it will random chance every 3-7 sec. / Bot have 24%

* Player can get free laser sight but laser sight not get accuracy bonus
(in-game keyboard option menu can setting key)

* Player will auto revive if incap by special infected if other survivor incap more than 2.

* Disable friendly-fire from all weapon, Grenade launcher will hurt only attacker,
attacker who shoot teammate with any firearm will be stumble for punish.

* Bot get infinite adrenaline speed all time, they always run fast and response fast.
Campaign
* Random difficult on random event.
* Random get item & health at first game start.
* Random item spawn at first game start.
* Random revive duration 3-7 sec. by any 12-18 sec.
* Random medkit heal percent 10% - 80%
* Random spawn or respawn time of special infected.

* Random "FirstManOut" true or false every 3-7 sec.
(Firstmanout is when one survivor reach at final escape the game will force to end)

* Disable "AllowSurvivorRescure", If survivor died once the game will end and return to lobby
(You can enable this by chat "RCoff*")

* Checking alive survivor if survivor alive less than 4 special will respawn slower and decrease amount of max special spawn and when tank fight will decrease max special spawn too.
Equipment
* Ammo pile limited to refill ammo by if survivor refill will get a chance to disappear by 50%.
* Ammo pile can give pipe bomb to survivor by 10% after interacting with it.
* Upgrade pack can spawn ammo pile, and random to spawn explosive or incendiary by 10%

* Player can give ammo pack, med kit and defibrillator to other same way as you give pain pill,

* Player can grab and take item from bot such as grenade, med kit or ammo pack, pain pill,
by press or hold "SHIFT" while "Right-Click" or "Shove" them will get item.
(can't take or grab from player, if you want item just to tell another player to send to you)

* Player can grab item from bot except firearm.
Infected
* Health is 200 apply on all difficult.

* Random damage multiplier taken by 0.5 - 1.5
Note: random damage means any damage done on them will multiplier by 0.5 to 1.5

* Random damage to player for each attack by 1-8 apply for all difficult.
* Random chance each attack stumble survivor by up to 18% and additional deal damage.

* Random common limit and work with "Killed count system".
* Random each infected health by unable to measure.

* Each attack from infected can make player drop current weapon.

* Uncommon infected riot and fallen survivor have chance to drop item after die.
Special infected
* Random time and max special spawn every each they death.
* Random health by 1% - 200% of original health.

* Random damage multiplier taken by 0.5 - 1.5
Note: random damage means any damage done on them will multiplier by 0.5 to 1.5

* Random cooldown all of special ability.
* Random response time of each time that after special use ability.
Note: If hunter jumped on easy difficult, the next jump will random new difficult, If the next difficult they random is expert that mean next jump of hunter will go faster than easy)

* Every time they spawned will random spawn uncommon infected such as riot and fallen survivor on the location.

* Random damage to player for each attack.

- Charger by 1-8 damage.
* Charger charge impact by 6-30 damage.

- Boomer by 2-12 damage.
* Boomer explodes damage to nearest player by 2-18 damage.

- Hunter by 1-8 damage, each attack slow down player 50%.
* Hunter pounces get another double damage by 1-8 damage.

- Smoker by 1-4 damage.
* Smoker gas by 2-8 damage but player can't incapacitate by gas.

- Spitter by 1-2 damage, if player down or incapacitate by 1-8 damage, slower player 50%.
- Spitter can't attack player to incapacitate, if health player below 4 will slower player 75%.

- Jockey by 1-2 damage, if player down or incapacitate by 1-8 damage.
- Jockey ride or jump have chance to drop primally weapon by 50%.
- Jockey can't attack player to incapacitate, if health player below 4 will slower player 75%, and stumble.

- Witch by 2-12 damage, disable one-hit kill, each attack will slow players 50% and 50% stumble to player, if player incapacitate random one-hit kill for each attack.

- Tank by 6-30 damage.

* Disable original fire damage that count the time for special and tank, sample tank on fire will die after 75 sec, now it disables, and we set the real damage on second instead.

- Fire damage = 3 - 9 damage per 0.1 second (approximately 30 - 90 damage per second)
- Target can extinguish themself by 3% that random chance every 0.1 second

* Each attack from them can make player stumble.
- Boomer by 18%
- Charger by 24%
- Witch by 50%

* Each attack from them can make player drop current weapon.
- Charger, Boomer by 15%
- Witch by 20%
- Tank by 30%

* Random spawn interval of special infected.
* Random speed by 50% - 150%.

* Decrease special infected amount while in panic wave and tank fight.
* Decrease amount by survivor left, with 4 survivors left will get maximum special infected.

* Witch got only 1% to 50% of original health.
* Witch rage will attach the horde and attach special infected.

- Random amount of special infected by count amount alive of survivor.
(1 survivor will limit max special infected spawn together only 1-2 while 4 survivors will get 2-8)

- For the dominator type as hunter, smoker, charger, jockey will limit by alive of survivor count too.
(1 survivor will get random 0-1 while 4 will get 1,4)

- Random spawn tank amount by count amount alive of survivor.
(4 player alive, tank will spawn random 1 - 4)

- How much tank, how less each they have health left.
(4 Tank spawned will have less health when compare with only 1 tank spawn)