Left 4 Dead 2

Left 4 Dead 2

Not enough ratings
RWA 2.0 Weapon information
By XxEeNnXxEeIi
List of weapon and chamber also ammunition detail.
* Different version different weapon and chamber
   
Award
Favorite
Favorited
Unfavorite
Barrel & Damage loss
Barrel
* The barrel test in descriptions is mean that the total damage you see is tested in barrel lenght.
Examples :

5.56x45 4 g (62 gr) SS109 FMJBT
Test at barrel length is 20 inch
Energy 1800J
Damage = 60
Loss = 1

Weapon : SG552
Barrel : 8.9 inch
Chamber : 5.56x45mm

* It mean the damage 60 is shoot from barrel length 20 inch, If the rifle have longer or shorter barrel length, the damage output will not the same.

* If barrel length is longer = more damage output, if shorter = less damage output.

* The SG552 have only 8.9 inch of barrel length, so the damage output is not 60,
It decrease to 40 damage output.

Damage loss
* Damage loss is loss every 1 meter.
Examples :

Loss = 1

It will start loss the damage of 1 every 1 meter, If the target is far about 2 meter, the damage will decrease by 2.

* For shotgun the damage loss is loss per pellet, It mean if the shotshell have 8 pellet, the damage will decrease by total pellet (8 damage per 8 pellet).
Loudness & Noise
Every firearm have different loudness noise amount, each fired cause noise and attract the horde.

Here the loudness amount of each gun,
RandomInt is mean, that random amount of noise every each fired

pistol = RandomInt(1, 3)
pistol_magnum = RandomInt(2, 4)
smg = RandomInt(1, 3)
smg_silenced = RandomInt(1, 3)
smg_mp5 = RandomInt(1, 3)
pumpshotgun = RandomInt(9, 12)
shotgun_chrome = RandomInt(9, 12)
autoshotgun = RandomInt(7, 10)
shotgun_spas = RandomInt(7, 10)
rifle = RandomInt(5, 7)
rifle_desert = RandomInt(5, 7)
rifle_ak47 = RandomInt(5, 7)
rifle_sg552 = RandomInt(4, 6)
rifle_m60 = RandomInt(5, 7)
hunting_rifle = RandomInt(5, 7)
sniper_military = RandomInt(8, 11)
sniper_scout = RandomInt(10, 14)
sniper_awp = RandomInt(10, 14)
grenade_launcher = RandomInt(20, 40)
chainsaw = RandomFloat(0.01, 0.03)

* Each survivor contain maximum 250 of maximum noise amount (1000 total for 4 survivor).
* Noise amount is shared, it not invididual.
* If survivor cause noise more than this amount the horde will coming.
* Noise amount will reduce by radom 0, 3 every 3 sec for each survivor.
(4 survivor will reduce 0, 12 every 3 sec.)

Standard version
Firearm & Caliber

Firearm : M92FS
Caliber : 9mm
Capacity : 15 round
Replace : Pistol

Firearm : Desert Eagle
Caliber : .44 Magnum
Capacity : 8 round
Replace : Magnum

Firearm : UZI
Barrel : 10.2 inch
Caliber : 9mm
Capacity : 32 round
Rate of fire : 600 round/min
Replace : SMG

Firearm : MAC-10
Barrel : 4.49 inch
Caliber : 9mm
Capacity : 32 round
Rate of fire : 1000 round/min
Replace : SMG Silenced

Firearm : MP5
Barrel : 8.9 inch
Caliber : 9mm
Capacity : 30 round
Rate of fire : 800 round/min
Replace : SMG MP5

Firearm : Remington 870 Police Magnum
Barrel : 18.5 inch
Choke : None
Caliber : Federal Power-Shok : OO Buckshot 3.0 inch / 15 Pellet
Capacity : 6+1 round
Replace : Pumpshotgun

Firearm : Remington 870 Marine Magnum
Barrel : 18.5 inch
Choke : None
Caliber : Federal Power-Shok 1-1/4 oz 3.0 inch
Capacity : 5+1 round
Replace : Chromeshotgun

Firearm : Benelli M4
Barrel : 18.5 inch
Choke : None
Caliber : Remington Express : OO Buckshot 2.75 inch / 9 Pellet
Capacity : 7+1 round
Replace : Autoshotgun

Firearm : Franchi SPAS-12
Barrel : 18.5 inch
Choke : None
Caliber : Remington Slugger 1 oz 2.75 inch
Capacity : 6+1 round
Replace : Combatshotgun

Firearm : M16A2
Barrel : 20 inch
Caliber : 5.56x45mm
Capacity : 30 round
Rate of fire : 3rd-Burst
Replace : Rifle M16

Firearm : AKM
Barrel : 16.3 inch
Caliber : 7.62x39mm
Capacity : 30 round
Rate of fire : 600 round/min
Replace : Rifle AK47

Firearm : FN SCAR-L Standard
Barrel : 14 inch
Caliber : 5.56x45mm
Capacity : 30 round
Rate of fire : 625 round/min
Replace : Rifle Desert

Firearm : SG552
Barrel : 8.9 inch
Caliber : 5.56x45mm
Capacity : 30 round
Rate of fire : 700 round/min
Replace : Rifle SG552

Firearm : M249
Barrel : 16.3 inch
Caliber : 5.56x45mm
Capacity : 60 round + Reloadable
Rate of fire : 750 round/min
Replace : Rifle M60

Firearm : Ruger Mini-14 Ranch Rifle
Barrel : 18.5 inch
Caliber : 5.56x45mm
Capacity : 20 round
Replace : Sniper Hunting

Firearm : H&K 91
Barrel : 17.7 inch
Caliber : .308 Winchester
Capacity : 15 round
Replace : Sniper Military

Firearm : Steyr Scout
Barrel : 20 inch
Caliber : .376 Steyr
Capacity : 8 round
Replace : Sniper Scout

Firearm : Arctic Warfare Magnum
Barrel : 26 inch
Caliber : .300 Winchester Magnum
Capacity : 10 round
Replace : Sniper AWP

Firearm : M79
Caliber : 40mm home-made.
Replace : Grenade Lancher

Firearm : XM214 Microgun
Caliber : 5.56x45mm
Rate of fire : 2000 round/min
Replace : Minigun mounted

Ammunition profile

Firearm : Uzi , MAC10 , M92FS , MP5
9x19 Parabellum 7.45 g (115 gr) FMJ
Test barrel = 4.65 inch
Energy 570J
Damage = 19
Loss = 1
Amount of penetration = 2

Firearm : Desert Eagle
.44 Magnum 240 gr (16 g) JHP
Energy 1600J
Damage = 53
Loss = 1
Amount of penetration = 2

Firearm : M1014
Remington Express
OO Buckshot 2.75 inch at 1,325 FPS
Pellet = 9
Energy 284 x 9 = 2556J
Damage = 9.47 x 9 = 85.2
Loss = 1 x 9
Amount of penetration = 2

Firearm : 870PM
Federal Power-Shok
OO Buckshot 3.0 inch at 1,225 FPS
Pellet = 15
Energy 242 x 15 = 3630J
Damage = 8.07 x 15 = 121
Loss = 1 x 15
Amount of penetration = 2

Firearm : SPAS-12
Remington Slugger 1 oz
Rifled Slug 2.75 inch
Energy 3201J
Damage = 106.8
Loss = 2
Amount of penetration = 2

Firearm : 870MM
Federal Power-Shok 1-1/4 oz
Rifled Slug 3.0 inch
Energy 4215J
Damage = 140.4
Loss = 2
Amount of penetration = 2

Firearm : M16A2 , SCAR-L , M249 , XM214
5.56x45 4.1 g (63 gr) GP 90 FMJBT
Test barrel = 20 inch
Energy 1679J
Damage = 56
Loss = 1
Amount of penetration = 2

Firearm : Mini-14 , SG552
5.56x45 4 g (62 gr) SS109 FMJBT
Test barrel = 20 inch
Energy 1800J
Damage = 60
Loss = 1
Amount of penetration = 2

Firearm : AKM
7.62x39 7.77 g (120 gr) Notched Jacket
Test barrel = 16.3 inch
Energy 2000J
Damage = 44
Loss = 2
Amount of penetration = 3

Firearm : H&K 91
.308 Winchester 120 gr (7.77 g) Notched Jacket
Test barrel = 24 inch
Energy 2950J
Damage = 98
Loss = 2
Amount of penetration = 2

Firearm : Steyr Scout
.376 Steyr 300 gr (19 g) SP
Test barrel = 20 inch
Energy 5200J
Damage = 173
Loss = 2
Amount of penetration = 3

Firearm : Arctic Warfare Magnum
.300 Winchester Magnum 165 gr (10.7 g) GMX
Test barrel = 24 inch
Energy 5278J
Damage = 176
Loss = 2
Amount of penetration = 3

Firearm : M79
40mm incendiary
Explosive mix weight = none.
Incendiary mix weight = 30 g. Magnesium mix
Energy = 15,690 J
Damage = 52 for special infected, 104 for tank
Burning damage = look at damage guide.
Casualty radius = 0.78 m.
Kill radius = 0.52 m.

Firearm : M79
40mm explosive
Explosive mix weight = 20 g. Black powder mix
Incendiary mix weight = none.
Energy = 46,020J
Damage = 153 for special infected, 306 for tank
Burning damage = 0
Casualty radius = 3.06 m.
Kill radius = 1.53 m.

Firearm : Pipebomb
Black powder home-made mix
Explosive mix weight = 30 g. Black powder mix
Incendiary mix weight = none.
Energy = 69,300J
Damage = 230 for special infected, 460 for tank
Casualty radius = 4.6 m.
Kill radius = 2.3 m.
Advance version
Status: Not ready
Ultimate version
Status : Not ready
Exclusive version
Status : Not ready.
Maximum version
Status : Not ready.
Infamous version
Status : Not ready.