Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nut9931's District overhaul
   
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17 Dec, 2019 @ 10:30am
4 Feb, 2020 @ 3:14pm
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Nut9931's District overhaul

Description
Code that sets all effects to UD of mode civilization Source : p0kiehl's Improved Specialists by p0kiehl


Special District Demand Output
(※Applies to all UD added in mode Civ)

Basic requirement of all special districts Production : 20
Basic requirements of Neighborhood Production : 40
Basic requirements of Space Port Production : 250

Required productivity increase formula: "COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH" -> "COST_PROGRESSION_GAME_PROGRESS"

CostProgressionParam1 Value: 1000 (10x)
-> When studying all Tech and Civic until future time, special district construction required Production 200
-> When studying all Tech and Civic until future time, Neighborhood, Mbanza construction required Production 400
-> When studying all Tech and Civic until future time, Neighborhood, Mbanza construction required Production 2500

(※All the special districts added to the mode are also applied. UD, which is added as a mode, is often produced in a short period of time.)


Changed the ability to build special districts on hills, Government Plaza fix

aerodromes and spaceports can also be built on the hills.
Government Plaza do not require population.


Adjust specialist district itself output
※Applies to all UD added in mode Civ
※Code from muyyi's 'HF District', p0kiehl's 'Basic District Yields' mod
HF District : steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379041919
Basic District Yields : steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945803910

Campus : 1 Science, 1 Food, 1 Production
Theater : 1 Culture, 1 Food, 1 Production
Holy Site : 2 Faith, 1 Food, 1 Production
Commercial Hub : 2 Gold, 1 Food, 1 Production
Harbor : 2 Gold, 2 Production, 1 Food
Industrial Zone : 2 Production, 1 Food
Encampment : 2 Production, 1 Food
Aerodrome : 2 Production, 1 Food
Aqueduct : 3 Food, 2 Production
Entertainment Complex : 1 Culture, 1 Food, 1 Production
Water Park : 1 Culture, 1 Food, 1 Production
Neighborhood : 2 Food, 1 Production
Dam : 3 Food, 2 Production
Canal : 4 Gold, 3 Production, 1 Food


Special District specialist Output Adjustment
(※Applies to all UD added in mode Civ)

Campus : 2 Science, 1 Food, 1 Production
Theater : 2 Culture, 1 Food, 1 Production
Holy Site : 4 Faith, 1 Food, 1 Production
Commercial Hub : 4 Gold, 1 Food, 1 Production
Harbor : 4 Gold, 3 Production, 1 Food
Industrial Zone : 3 Production, 1 Food
Encampment : 3 Production, 1 Food
Aerodrome : 3 Production, 1 Food
Aqueduct : 4 Food, 1 Production
Entertainment Complex : 2 Culture, 1 Food, 1 Production
Water Park : 2 Culture, 1 Food, 1 Production
Neighborhood : 4 Food, 1 Production
Dam : 4 Food, 1 Production
Canal : 6 Gold, 5 Production, 1 Food


Specialist output added per building
(※Applies to all UD added in mode Civ)

Campus : +1 Science from Library, +1 Science from University, +2 Science from Research Lab
Theater : +1 Culture from Amphitheater, +1 Culture from Art Museum or Archaeological Museum, +2 Culture from Broadcast Center
Holy Site : +2 Faith from Shrine, +2 Faith from Temple, +4 Faith from Worship building
Commercial Hub : +2 gold from Market, +2 gold from banks, +4 gold from Stock Exchange
Harbor : +2 gold, +1 Production from Lighthouse, +2 gold, +1 Production from shipyard, +4 gold, +2 Production from Seaport
Industrial Zone : +1 Production from Workshop, +1 Production from Factory, +2 Production from Coal Power Plant-Oil Power Plant-Power Plant
Encampment : +1 Production from Barracks or Stable, +1 Production from Armory, +2 Production from Military Academy
Aerodrome : +2 Production from Hangar, +2 Production from Airport
Aqueduct : None
Entertainment Complex : +1 Culture from Arena, +1 Culture from Zoo, +2 Culture from Stadium
Water Park : +1 Culture from Ferris Wheel, +1 Culture from Aquarium, +2 Culture from Aquatics Center
Neighborhood : +2 Food from Food Market or Shopping Mall
Dam : +2 Food from Hydroelectric Dam
Canal : None


Specialist slot added to the special district itself
(※ Applies to all UD added in mode Civ)

Campus : Add 1 Specialist Slot
Theater : Add 1 Specialist Slot
Holy Site : Add 1 Specialist Slot
Commercial Hub : Add 1 Specialist Slot
Harbor : Add 1 Specialist Slot
Industrial Zone : Add 1 Specialist Slot
Encampment : Add 1 Specialist Slot
Aerodrome : Add 1 Specialist Slot
Aqueduct : Add 1 Specialist Slot
Entertainment Complex : Add 1 Specialist Slot
Water Park : Add 1 Specialist Slot
Neighborhood : Add 1 Specialist Slot
Dam : Add 1 Specialist Slot
Canal : Add 1 Specialist Slot


Add Specialist Slots to Special District Affiliates without Specialist Slots
(※ Applies to all UD added in mode Civ)

Entertainment Complex : Add 1 Specialist Slot to building
Water Park: Add 1 Specialist Slot to building
Neighborhood : Add 1 Specialist Slot to building
Aerodrome : Add 1 Specialist Slot to building
Dam : Add 1 Specialist Slot to building


Special District's own Great Person Point added
(※ Applies to all UD added in mode Civ)

Campus : +1 Great Scientist Point per Turn
Theater : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
Holy Site : +1 Great Prophet Point per turn
Commercial Hub : +1 Greater Merchant Point per Turn
Harbor : +1 Great Merchant Point, +1 Great Admiral Point per Turn
Industrial Zone : +1 Great Engineer Point per Turn
Encampment : +1 Great General Point per turn
Aerodrome : +1 Great General Point per turn
Aqueduct : +1 Great Engineer Points per Turn
Entertainment Complex : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
Water Park : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
Neighborhood : +1 Greater Engineer Points per Turn
Dam : +1 Great Engineer Points per Turn
Canal : +1 Great Merchant Point, +1 Great Admiral Point per Turn


Special District Specialists Great Person Point added
(※ Applies to all UD added in mode Civ)

Campus : +1 Great Scientist Point per Turn
Theater : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
Holy Site : +1 Great Prophet Point per turn
Commercial Hub : +1 Greater Merchant Point per Turn
Harbor : +1 Great Merchant Point, +1 Great Admiral Point per Turn
Industrial Zone : +1 Great Engineer Point per Turn
Encampment : +1 Great General Point per turn
Aerodrome : +1 Great General Point per turn
Aqueduct : +1 Great Engineer Points per Turn
Entertainment Complex : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
Water Park : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
Neighborhood : +1 Greater Engineer Points per Turn
Dam : +1 Great Engineer Points per Turn
Canal : +1 Great Merchant Point, +1 Great Admiral Point per Turn


Upward tendency to Harbor
(※ Applies to Harbor UD added in mode Civ)

Special District Requirements Tech Tree
Celestial Navigation->Sailing

Building Requirement Tech Tree
Lighthouse Celestial Navigation->Sailing, Requirements Production 120->90

Great person point to Harbor building : lighthouse, shipyard, Seaport add additional +1 great merchant point

Building output
lighthouse : 3 Gold
shipyard : 5 Gold
Seaport : 4 Gold (+7 Gold on power supply)

Power consumption of the building
Seaport : need 3 power

Building output
lighthouse : 2 Culture
Zoo : 3 Culture
Stadium : 2 Culture (+4 Culture on power supply)

Bonus adjacent : Add +1 gold per coast and lake tiles

Both lighthouses and markets offer trade routes (important!!)


forums.civfanatics.com/resources/nut9931s-district-overhaul-20191217.27927/
This link has everything you originally wanted to write.
Steam blocked the link, but if you copy the address and go into your internet browser, it will connect normally.
7 Comments
Nizou 8 Feb, 2020 @ 11:28am 
Works actually perfectly, so I am wondering if I can use a Encampment overhaul mod like Better Encampment from p0kieh or Better Encampment Buildings from JNR in addition to your mods
Nizou 5 Feb, 2020 @ 5:55am 
Does it mean it is incompatible ?
nut9931  [author] 4 Feb, 2020 @ 2:04pm 
@Levas/Alis
Enhanced Specialists will change to this mode, but the other modes are not affected by this mode.
dunnflaidth 2 Feb, 2020 @ 12:18am 
apologies I made a mistake it is working
Nizou 29 Jan, 2020 @ 5:48am 
Does it need some mod requirements ? Or some incompatibilities ? Im' actually using Better Aqueduct, Improved Specialists, More district Trade route yield and Improved Aqueduct and I wanted to know if subscribing also this mod would change anything
Starkk of Astora 22 Dec, 2019 @ 10:43am 
Website is blocked because it inputs the " ( " after https aswell as the " ) "at the end for some reason
Grathocke 19 Dec, 2019 @ 10:15am 
Steam blocks your website. Says it is malicious.