RimWorld

RimWorld

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[1.0] TR Cotton and Devilstrand reworked
   
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Mod, 1.0
File Size
Posted
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1.757 MB
17 Dec, 2019 @ 11:17am
18 Jan, 2020 @ 3:27pm
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[1.0] TR Cotton and Devilstrand reworked

Description
This mod adds complicated production chains for cloth and devilstrand.

I did not like it that cotton plants and devilstrand mushrooms yielded ready-to-use cloth. So I changed that.

Now cotton plants yield raw cotton which has to be processed to thread using a spinning wheel. The thread has to be processed to cloth at a loom. This requires research first (Tribals start with the research since they have "weavers" in their background stories so I thought this figures).

Devilstrand yields harvested shrooms which decay within a few days. To extract shroom fibres from the mushrooms a solvent is needed (chemfuel or neutroamine) and they have to be incubated at a shroom tub for a short time period. As soon as the solvent is added the mixture becomes unstable and decays quickly - so put them in the tub ASAP. Afterwards the shroom fibres can be processed to thread at the spinning wheel and the devilstrand thread can be weaved to devilstrand cloth at the loom. Note: Tribals can obtain chemfuel by taming boomalopes or by trading. Nothing is easy on the rim, folks.

planned features:
- add individual sounds for the new work benches
- include wool as well. You cannot make pants and shirts directly from the stuff that fell of the muffalo.
- make a fancy description

credits:
This mod is heavily inspired by the "simple chains" mods by Owlchemist
It uses the "universal fermenter" made by Kubouch
It is partly base on the "logical cotton" mod by Sixdd and uses one of its sprites
custom sounds found at freesound.org

Patches for Rimefeller and Burn It For Fuel done by Paladin
Popular Discussions View All (1)
0
3 Feb, 2020 @ 12:26am
Wool processing
Frydendahl
46 Comments
Monkey Magic 17 Aug, 2023 @ 3:37pm 
I highly recommend switching over to #6's version, since they have recently added compatibility with the Seeds Please mods. Using this older version will break if one is also running those mods.
#6 25 Sep, 2021 @ 3:12am 
I went ahead and did an update to this mod since it'd be a real shame if it were left to die.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2610910079
velascoje 26 Aug, 2021 @ 11:17am 
I really miss this mod, Extended Fabrics is a decent successor but mods that add production chains are my jam. Or maybe I just really miss the loom :p Hope you're doing well, TR.
Paladin 25 Apr, 2020 @ 1:47am 
Just in case, Syrchalis updated Universal Fermenter with performance improvements. So it is possible to add a new dependency adn remove dll from mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2073225100
#6 22 Apr, 2020 @ 9:32pm 
Hey TR, are you planning on updating this sometime soon? If you don't have the time I could look into it for you, or perhaps Mlie would be willing to since they have updated so many mods already.
Paladin 9 Apr, 2020 @ 6:02am 
@TR, I so miss your mods. If still here, may you say some words about plans on them? Thank you
Paladin 16 Mar, 2020 @ 2:39am 
Paladin 16 Mar, 2020 @ 2:39am 
@Reize, just want to let you know that there is UniversalFermenter is ready for 1.1, it can be replaced without changes and issues with workSpeedPenalties may be solved with changing base class of becnhes from BenchBase to BuildingBase and removing workSpeedPenalties tags. With that changes it should work fine with 1.1. Just want to save some of your time. Thank you for your mods.
Paladin 20 Jan, 2020 @ 9:39am 
Have made a patch for myself https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1974384960 But beware, it also removes bulk healroot recipe x5 and moves healroot recipe to drug laboratory. Like a temporary solution.
Frydendahl 20 Jan, 2020 @ 8:29am 
@Reize Yes, that's exactly it. The Seeds Please workbench basically let's you cheat and skip a lot of the low tech tools in this mod :p