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Element Guide
By PokeMageTech - ProNetNeutrality
General guide for the components of the game.
Specifically, of a network, especially within a singular node.
   
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Overview
This guide is to go over the elements of the map that you may encounter within a node, and a few outside the node in the network.

For the convenience of running into as many of these as I can right off, I will being doing the Suspected NSA thing.


Also, most names are just reasonable things I came up with.
Basics
The stuff I'll cover in this part you should, TBH, know from the tutorial. But still!

The Root, your ultimate goal:


A Sentinel node, an obstacle in spreading between to nearby nodes, blocks Hydra:


An ICE node, cannot be hacked; if you break its status as an ICE node by using an Exploit on it, it becomes a Sentinel node:



Here, we have an Antivirus tile, a targeted antivirus tile, and the injected virus spreading from that point:



Firewall/safeties:

Begins destroying your virus just like an antivirus node would; cannot be infected.
They are present about the core of a node with firewalls, and around the core of (some) root nodes, even with no firewalls.
Advanced: they may also appear scattered similarly to the antivirus nodes on more advanced/difficult networks.
Special: Node
Flashwire:

That orange line? When you virus spreads to any point on that line, the whole line is infected.

...

(WIP)
Advanced: Node
Protected antivirus:

Basically, this is an antivirus and a firewall tile together; first time a virus tries to spread into it, the safety goes off, leaving a normal antivirus that you can inject a virus into. (Note: injecting viruses into an antivirus program makes NO SENSE, but sure, game, whatever.)


Restricted:

These tiles restrict the spread of your virus. When you virus tries to spread into one, it becomes a normal - uninfected - one. The second time it tries to spread into that tile, it succeeds, because now it's just a normal tile.


(WIP)
Advanced: Network
There are only 2 advanced things I have seen in the network thus far.

Tunnel/connection/connected network:

This leads to a connected region, which you can also hack - primarily for more funds. This attached area has no root, though I'm not sure how being in/hacking here relates to your timer. the timer behaves as normal here - starts if you begin your attack here, counts down normally.

Agent:

(see that white thing in my node?)
Restores sentinels to working order. If you take control of the node it currently resides in, it will be banished back to its origin - the Root. Slowly moves from node to node, until it finds a compromised (fully hijacked, not just wormed) sentinel. It will then begin to bring it back online, something that is visually obvious if you see it. If and when you recapture the node afterward, you don't get any new funds from doing so. It will also be sent back if a Hydra spreads through the already-infected node its currently sitting in.
Mysteries
First, there is this grid at the back of all non-root nodes.


You may click on them. If you click on the "right" one, it turns purple and you can keep clicking. If not, it turns (red? orange? Need to check...) and won't let you click more.
When you finish the node, one of them will turn green while the rest go inactive.

Found answer in this discussion: https://steamhost.cn/steamcommunity_com/app/401910/discussions/0/3288067088121254391/

Then there's this thing:
WIP
This guide is work-in-progress; making it is ongoing.
3 Comments
PuggleLeDog 25 Apr @ 9:42am 
I know I'm over a year late, but there's a couple more things to mention about Agents from my experience:
1. Agents can and will restore regular nodes, and turn them into sentinel nodes. This as you can imagine will be very problematic to your hacking attempt, as the newly formed sentinels will also buff surrounding nodes as well as each other.
2. Agents prioritize restoring captured sentinels over other nodes. Use this to your advantage by capturing a bunch of sentinels, to keep the agent busy and prevent number 1 from occurring.
3. As far as I know, Agents cannot restore ICE. Do what that what you will.
C_D_R 24 Dec, 2023 @ 4:47am 
im currenctly on maxout 100% competence and the backbone is done.. but the coding hexpad on the munu still have no clue what is it for. i know there a code for cheating though like a square.. and something else which i dont really know about or where it goin to lead me though.

any clues please ?