Flipping Death

Flipping Death

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21:9 / Ultrawide Support
By Qamok
Quick solution showing how force game to run in ultrawide (21:9) resolution.
   
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Let's get to the point
Unfortunately Flipping Death don't support 21:9 aspect ratio natively, ultrawide resolution can not be selected in launcher. But since game was made in Unity, we can force engine to render in wider resolution and developers did not block that option.

  1. We have to "set Launch Options" in properties of game itself. right click->properties->General
  2. in the window that appears, enter: "-screen-width 2560 -screen-height 1080" or other resolution you want to force.


Comparison
From that point engine going to render gameplay and cutscene with extra image on the side (Hor+).
However, in cutscene may appear some elements that should not be seen in the frame. 2D full screen elements going to be cut down from top and bottom (Vert-), 2D elements do not fill the entire screen, going to be zoomed.

Game elements
16:9
21:9
Conclusion
Gameplay
Game correctly render extra image on sides of the screen.
+
Cutscene
Cutscene
Cutscene
Game correctly render extra image on sides of the screen when cutscenes are playing, but very rarely some elements that should not be seen stay on the screen.
+
Ingame map
Game correctly drawn extra parts of the map on sides of the screen.
+
Pause Menu
Individual elements of pause menu are zoomed, but don't interference with each other.
+/-
Other 2D elements
Game logo is zoomed, but since it's not occupies entire screen, nothing from artwork is lose.
+/-
Full Screen 2D elements
Artwork is zoomed which results cutting down top and bottom of the art.
-

Despite these drawbacks, game is fully playable and enjoyable in 21:9.