Fighting Fantasy Classics

Fighting Fantasy Classics

Not enough ratings
Fighting Fantasy Classics - "Deathtrap Dungeon" Walkthru & Achievements Guide
By Analand Sorceress
A walkthru of Tin Man Games "FF Classics" game "Deathtrap Dungeon".
   
Award
Favorite
Favorited
Unfavorite
Intro.
Greetings adventurers! The Analand Sorceress is goin' back to basics this time with a classic, no-frills dungeon crawl. There can be no assistance from the constellations whilst deep down in the labyrinth, so there's no magic here, only good old-fashioned swordplay.

To attract visitors to his remote northern town of Fang, the sinister Baron Sukumvit devised a deadly challenge for anyone daring-enough to accept. He ordered the construction of a massive labyrinth beneath the town hillside (from which there was only one exit) and filled the tunnels with mighty monsters and deadly traps. The dungeon was devised so that an extreme combination of brains and brawn would be required to survive.
When the Baron was satisfied that it was ready, he sent ten of his finest guards into the labyrinth, fully armed. They were never seen again.
Since then his "Trial Of Champions" has taken place each year and numerous adventurers have attempted "the walk" as it has commonly become known. No-one has ever emerged alive.
The chances of survival are almost zero, but the prize to anyone who can triumph is the immense sum of 10000 g.p.

This year you have decided to attempt the challenge, so pack your sword, provisions and potion-of-your-choice and head for Fang!
Stats.
In adventurer mode the difficulty is only moderate, with a few tough battles near the end. The real challenge is finding the correct route. You must find several essential items and if you miss anything you cannot complete the final puzzle.

In hardcore hero mode, even with max. skill of 10 and very high stamina & luck, it is extremely tough going.
If you choose the potion of strength to counteract the dearth of provisions, your luck will run down quickly, leaving you highly likely to fail crucial luck tests later on.
If you take the potion of fortune to restore your luck when you really need it, your stamina will likely fail in the tough battles later on.
Steam Achievements.
There are seven Steam achievements for this title.
Three are self-explanatory: Free-read win, Adventurer win & Hardcore Hero win. Simply follow this guide to complete the quest in each mode.

Two of the other achievements Eye Bested You & Lend A Hand can also be completed during this winning walkthru. They are indicated in the walkthru where they occur.

The remaining two are unlocked as follows:

Go Back To Your Own Dimension.
Follow the walkthru until you have defeated the two goblins in their room after the trapdoor, but then leave by the west door instead of the north door. Continue west, then encounter & defeat the Mirror Demon. Sk 10 St 10

Runs In The Family Pt 2
Follow the walkthru until you are raised by rope in the basket, but then instead of talking your way out, attack and defeat the female troll Poison Ivy. Sk 9 St 9
(An aside: Poison Ivy is the sibling of Sourbelly, the troll which you have to defeat in "City Of Thieves" to unlock the achievement Runs In The Family Pt 1.)
The Labyrinth Of Fang - Part One
There are five other challengers this year: a knight, two barbarians, a ninja and an elf maiden.
You will enter fifth. By following this walkthru, you will discover the fate of all five of your rivals....

Enter the labyrinth.
Stop to open your box. +2 g.p., + info
Ignore the arrow and go east.
Continue east.
Climb over the obstacle.
Drink the liquid. +1 sta
Yes, you drank the liquid.
Slide the iron plate.
Jump over the pit. + rope

Roll 1d6:
1/2: temporary -4 skill, whilst you battle the orcs*
3/4: -3 sta
5/6: no damage
then fight the orcs: Sk 5 St 5 & Sk 6 St 4
+1 g.p., + hollow wooden tube
* In hardcore hero mode, even with max. skill of 10, this temporary skill reduction can make this seemingly easy battle a real stamina drainer....

Open the door. This barbarian is rival 1.
Search the barbarian.
Eat the dried meat. +3 sta.
Leave the chamber.

Climb the idol to take the jewels.
You have a rope.
Take the LEFT eye.
Fight flying guardians (but with temporary -2 skill) : Sk 7 St 8 & Sk 8 St 8
Again, in hardcore hero mode this temporary skill reduction can make this battle tougher than it looks.
+ emerald.
Leave the right eye
and climb down the idol.
Luck test: pass: keep rope, fail: - rope.
(The rope is important. You can complete the trial without it, but if you manage to keep it now, you can avoid a terrifying battle much later on.)
The Labyrinth Of Fang - Part Two
Ignore the door, keep walking north.
Walk through the light. + info.
Ignore the door and continue along the tunnel.
Go east.
Jump over the pit.
Luck test: pass: ok, fail: -1 skill, -2 sta, + ruby

Open the door.
Wait for his question. The knight is rival 2.
Answer: 200 pounds. +1 max. skill, +1 max. sta, +1 max. luck & +1 skill, +1 sta, +1 luck

Open the door with X scratched in the panel.
Take the parchment.
Fight skeleton warrior: Sk 8 St 6
+ info.
Ignore the mushrooms & step thru the archway.

Burst thru the trapdoor!
Fight goblins: Sk 5 St 4, Sk 5 St 5
Leave thru the north door.
Open the door with the hand.
Cut him free. +info.
Steam Achievement: Lend A Hand

Crawl down the pipe.
Crawl back out of the pipe and examine your find. + sapphire, + iron key,
+1 luck

Wear the necklace: +1 skill, +1 sta
Head west with the barbarian. This barbarian is rival 3.
Accept his offer.
Read the black book.
Drink the liquid. +2 luck (It's a trap detection potion. Yay!)
Read the red book. + info.

Fight cave troll: Sk 10 St 11
Put on the ring.
Skill test: pass: +3 sta, fail: -3 sta
Do not search the chamber, head straight for the archway.
The Labyrinth Of Fang - Part Three
Persuade throm to go thru with the dwarf's test.

Guess it will be less than 8.
Roll 2d6: Less than 8: ok, equal to or higher than 8: take the L pill. -2 luck

Skill test: pass: ok
fail: take luck test: pass: ok, fail: -5 sta. (Then whether you pass the luck test or not you must retake the skill test above and follow the consequences until you pass it or die.)

Answer ruin moat = minotaur.
Fight minotaur: Sk 9 St 9

Consume the food and drink. +2 sta.
Fight throm: Sk 10 St 12

This next bit is optional. If your stats are still good attack the dwarf, as you gain a useful skill bonus if you win. Otherwise, simply leave thru the doorway.
Take a punch at the dwarf.
Fight dwarf (with temporary -2 a.s.): Sk 8 St 6
+1 skill
The Labyrinth Of Fang - Part Four
Walk west to investigate the noise.
Continue west.
Stand your ground.
Talk to him. (Don't try to eat the food, it's poisoned!)
Pay for his advice. -1 g.p., + info

Go north.
Sit in the chair.
You talked to the servant. + doppelganger potion
You know the spirit girl's poem.
Dive into the water.
Luck test: pass: -2 provisions, fail: - all provisions & -1 random object.
If you lose the iron key / emerald / sapphire you cannot now complete the quest. Bah!
If you lose the rope or the doppelganger potion you can still complete the quest, but it will be far, far tougher....


Enter the cavern and investigate. The elf maiden is rival 4.
Help her. +2 daggers, +bone monkey charm, +mirror
Eat the bread. +3 sta.

If you still have the rope, lift up the iron grille.
(If you don't have the rope, the items found here are no use.)
Reach down.
Luck test: pass: -1 skill, fail: -3 skill
+grappling iron, +brass bell
Ignore the door and keep walking.

Drink the doppelganger potion.
Cross the bridge.
You have the iron key.

Offer the man something. -1 g.p.
Try to talk your way out of it.
Continue the conversation.
(If your luck is at maximum, search the room and take the old bone. You can then use this to avoid the fight against the guard dogs.)
Otherwise, leave the room without searching it.

You do not have an old bone.
Fight two guard dogs: Sk 7 St 7 & Sk 7 St 8
(You can escape for -2 sta damage, if really necessary.)
If you win: + leprechaun tooth, +2 luck

If you don't have rope & grappling iron: Fight pit fiend*: Sk 12 St 15
If you have rope & grappling iron:
Throw the bone monkey charm into the pit, then Luck test: pass: escape, fail: -5 sta & fight pit fiend*: Sk 12 St 15

(* If you fight & defeat the terrifying pit fiend, lift the iron ring: +shield, +1 skill)

Ignore the notice. Obviously!!
Luck test: pass: ok, fail: -1 skill, -4 sta
The ninja is rival 5.
Fight ninja: Sk 11 St 9
+diamond
Consume the rice & water. +1 sta
Use the ointment. +3 sta.
The Labyrinth Of Fang - Part Five
You have read the red book about the bloodbeast.
Fight bloodbeast: Sk 12 St 10 (You need to win 2 attack rounds.)
Steam Achievement: Eye Bested You

You have read the skeleton warrior's parchment.
You have a shield.
Fight manticore: Sk 11 St 11

You have an emerald.
You have a sapphire.
You have a diamond.
Enter: sapphire, emerald, diamond. The exit door opens!
Luck test: pass: ok, fail: -3 sta.

You have survived the labyrinth of Fang and have become the champion of Deathtrap Dungeon. Yay! +10000 g.p.
9 Comments
Ghostfriendly 20 Apr, 2023 @ 4:52am 
I originally found it less straightforward to find the plot items here than in Trial of Champions. In fact I had to return the book to the library before I found them, and originally downloaded the game to finally complete it.
Analand Sorceress  [author] 11 Nov, 2022 @ 11:44am 
Unfortunately, no.
If you encounter the mirror demon then you have left the "correct" path.
When you leave the room with the two goblins shortly before the mirror demon you must go north not west. :TalismanSorceress:
joaopgdias 11 Nov, 2022 @ 11:35am 
Can you fight the Mirror Demon and then beat the game? I'm can't beat it after fighting the Demon
Cthulhu 10 Nov, 2022 @ 4:49am 
Thank you very much for showing me the right path to the Mirror Demon:steamthumbsup:
Analand Sorceress  [author] 4 Sep, 2022 @ 11:40am 
Thank-you for your observation. :steamthumbsup:
I have corrected the achievement route.
It's great to know that these guides are helpful. :TalismanSorceress:
Raga88 4 Sep, 2022 @ 10:58am 
A little correction. You can find the Mirror demon after defeating two goblins, not orks. Anyways thanks for your guides. They are always great help.
Analand Sorceress  [author] 4 May, 2022 @ 11:08pm 
Nice one. Thank-you for the alternative suggestions. :steamthumbsup:
It shows how finely balanced the game is in HH mode, that there are several viable variations on this walkthru. I had the same thoughts when creating guides for "City Of Thieves" & "Island Of The Lizard King". :TalismanSorceress:
Papi 4 May, 2022 @ 4:32pm 
Thanks for the guide Sorceress! Helped me out again by showing the way to the Mirror Demon!

A tip on hardcore: when you are done with Eva (the troll), do NOT search her room. You will be prompt to fight the two guard dogs but, after the fight, you will regain 2 LK. Since the dogs are weak (7 SK) its a very good trade-off!

Also, I went with the skill potion since you will lose AT LEAST 1 SK point in order to get the grapling hook. I used it right before fighting the Ninja.
Pandam 20 Mar, 2022 @ 6:54pm 
Thank you for the guide it help a ton