Total War: WARHAMMER II

Total War: WARHAMMER II

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Flamboyant's - Atharti Uprising
   
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Tags: mod, Campaign
File Size
Posted
Updated
217.233 KB
6 Jan, 2020 @ 2:31pm
3 May, 2022 @ 7:42am
6 Change Notes ( view )

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Flamboyant's - Atharti Uprising

In 1 collection by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
Description
Hello, and welcome to another event mod brought to you by Flamboyant. This mod is a part of a larger project, aiming to add both narrative content and dynamic uncertainty to the sandbox experience in TWWH2. These mods in my mind are lore friendly, as they either could have happened and just didn't become common knowledge, or that it could have happened within the lore but things took a slightly different turn historically. None of these mods bend the actual lore of Warhammer in any way, though.

These mods add narration and dynamic events that change the world.

This particular mod initiates the Atharti Uprising, a loose term to describe a series of events that brings depth and conflict to the Naggarond playthrough experience. It also brings High Elves, Skaven, Chaos, and Beastmen into the mix. However, this mod focuses around Hellebron and Morathi, with an awesome flavor pack from Skragrott the Loonking to give theme and flavor.

Special thanks to Skragrott the Loonking for his excellent mod that served as the entire inspiration for this mod. It literally wouldn't exist without his hard work. Be sure to like and favorite his work if you like this mod, its only a utilization of what he made.

NOTE: These mods are meant to make the game more uncertain. This means that some factions are now in worse positions than others. This is a part of the mod that is functioning as intended.
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The mod is added in my events compilation mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641884834
Troubleshoot
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If there are any problems, please let me know.

PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586

Special Thanks to:

-Modding Den

-Skragrott the LoonKing for being a good friend and maintaining his DELF Revival project mod


-My subscribers who encouraged me with kind words

I couldn't do the mod without them
16 Comments
Kirami 28 Oct, 2022 @ 6:29am 
Hey @Flamboyant Schemer61,

Does this mod also trigger if you play as a non-darkelves faction?
Let's say as Greenskins for example.
Flamboyant Schemer61  [author] 3 May, 2022 @ 7:12am 
it was t90 and I tuned it down a bit
Broly The Legendary Super Saiyan 10 Feb, 2020 @ 4:04am 
i controlled all of the dark elves lands on motal empires and everything got destroyed by the chaos Doomstacks at like turn 80 or something :(
Flamboyant Schemer61  [author] 25 Jan, 2020 @ 7:48am 
U doN't need any additional mods anymore.
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 6:38pm 
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 5:59pm 
ok now this mod doesn't need any other mod to work now
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 5:15pm 
I'll remove this mod's dependancy on DERP mod, do my best with the scripts to make them work as much stabil as possible and add this mod to my compilation of event mods.
Flamboyant Schemer61  [author] 14 Jan, 2020 @ 7:47am 
mode does basically: 2 stacks of beastmen at t35-40, a bunch of armies at turn60-70 then a counter attack by hellebron at t70-80, and a high elven expedition + some skaven minors at t90-100 + events to explain the situation. And it's SFO only
flupo42 14 Jan, 2020 @ 7:41am 
Don't understand the description. Is this mod for SFO only? ('some of which may rely on SFO content')
Flamboyant Schemer61  [author] 9 Jan, 2020 @ 12:47pm 
@ShaggothChampion
it shouldn't mate but dunno for sure. If u won't get the event at turn 1 then it woN't

@The Amorphist
You are welcome mate