Total War: WARHAMMER II

Total War: WARHAMMER II

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Flamboyant's - War for Nagashizzar
   
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Tags: mod, Campaign
File Size
Posted
Updated
257.452 KB
11 Jan, 2020 @ 10:51am
11 Jun, 2022 @ 7:33am
7 Change Notes ( view )

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Flamboyant's - War for Nagashizzar

In 1 collection by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
Description
Hello, and welcome to another event mod brought to you by Flamboyant. This mod is a part of a larger project, aiming to add both narrative content and dynamic uncertainty to the sandbox experience in TWWH2. These mods in my mind are lore friendly, as they either could have happened and just didn't become common knowledge, or that it could have happened within the lore but things took a slightly different turn historically. None of these mods bend the actual lore of Warhammer in any way, though.

These mods add narration and dynamic events that change the world, and some of them utilize excellent roster additions, some of which may rely on SFO content, because it's just better. Anyway, be advised.

This particular mod initiates the War for Nagashizzar, a loose term to describe a series of events that brings depth and conflict to the eastern Worlds Edge mountains playthrough experience. It brings Followers of Nagash, Dwarves, Sylvania, Necrarch Brotherhood and Southern Realms factions into the mix. However, this mod does not favor any particular faction and is the most player-ffa experience added in these mod lists yet.

Special thanks to Cataph for his awesome work. If you enjoy this mod, please give him teb mod a like and favorite, as this is just a utilization of his effort.

NOTE: These mods are meant to make the game more uncertain. This means that some factions are now in worse positions than others. This is a part of the mod that is functioning as intended.


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The mod is added in my events compilation mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641884834

Compatibility
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It is a .lua scripted mod should be compatible with everything. Doesn't change any tables, just adds some. I highly recommend using shaky_rivers amazing mods. I'm using a lot of them myself too.


PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586


Troubleshoot
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If there are any problems, please let me know.

Special Thanks to:

-Modding Den

-Cataph for his amazing TEB mod

-All my subscribers

I couldn't do the mod without them
38 Comments
Flamboyant Schemer61  [author] 26 Dec, 2021 @ 1:54pm 
I'll lower the amount of armies spawn in my invasion mods in a week a bit
Nox 28 Jun, 2021 @ 11:54am 
I would appreciate if there was a event warning, before the different invasion armies arrive. Furthermore I would appreciate it, if the spawn-armies start with no movement points left. Otherwise they just bum-rush you in their turn, without any possibility to react to it in any way.
Ciaphas Cain 2 May, 2021 @ 12:33pm 
Cheers bud
Flamboyant Schemer61  [author] 2 May, 2021 @ 4:17am 
yeah scripted mods works dont worry mate
Ciaphas Cain 13 Jan, 2021 @ 12:34pm 
Has anyone tried using this since T&T release? I'm desperate for a Tilea campaign with this activated!
Flamboyant Schemer61  [author] 16 Jun, 2020 @ 2:56pm 
ok tilea armies now are just 4 and they are coming at turn 47
MogelVichi 6 Mar, 2020 @ 5:10am 
Dunno if this works. But maybe let the script check if you are allied or not. If allied, then no declaration of war, just army spawning. If you are not allied simply let it declare the war as it is right now. Same way also for Hag Graef and so on
Flamboyant Schemer61  [author] 5 Mar, 2020 @ 1:15pm 
@MotW1337
Can cause problems mate, sadly. But I may try something later.
MogelVichi 5 Mar, 2020 @ 9:49am 
I think it would be good if you could decide whether to declare war or not. As Arkhan you simply can't ally Vampire Counts with this activated because the script forces you to declare war and backstab them at one point. Is it not possible to script it so you can decide if you want to declare war or not?
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 5:59pm 
Ok now the spawned armies will declare on less factions. That is best I can do for now and it should greatly reduce the softlock problem happening chance.