STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Ultimate Empire at War 4.0
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197.584 MB
13 Thg01, 2020 @ 3:28pm
18 Thg07, 2022 @ 3:20pm
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Ultimate Empire at War 4.0

Mô tả
This classic legacy mod is abandoned by the original devs, but I loved this mod back in the days, so I decided to reupload this, fix some bugs of the two versions and make improvements :)


Major differences between 4.0 & 4.0.65:
- You can build endless SSDs (Executor-class) as Empire in 4.0 / three SSDs (Executor-class) as Empire in 4.0.65
- You can build the SSD Eclipse 1 over Byss in 4.0.65 / it's unavailable in 4.0
- Some new other units like E-Wing and Nebula Star Destroyer in 4.0.65
- Removed limit on space stations in GC in 4.0.65


Check out the Submods:
- Infinite Unit Cap
- 1 Credit 1 Second
- 1 Credit 1 Second and Infinite Unit Cap


How to launch:
Ingame FOC Options->Mods / Launch-options of EaW in Steam->'STEAMMOD=1968507453'


**bug fixes and changes by me, both versions were considered (see below) ↓↓↓




Version 4.0

New Galactic Campaigns:
- Rising power (improved skill, start with a single planet)
- Fight the Empire (hard skill, about 40h full playtime, only 1 opponent)
- Exterminate the Rebellion (hard skill, about 40h full playtime, only 1 opponent)
- Galaxy at War (normal skill)
- Galactic Conflict (low skill, campaign from EaW)

New Planets:
- Mechis 3
- Ebaq9
- Hapes
- Lok
- Onderon
- Yaga Minor
- Bastion
- Trandosha

New Maps:
- Mechis 3 Land & Space
- Corulag Land & Space
- Carida Land & Space
- Endor Space
- Byss Space
- Geonosis Space
- Kuat Space
- Sullust Space
- Wayland Land & Space
- Bastion Land & Space
- Yaga Minor Land & Space
- Trandosha Land & Space
- Alderaan Land (non destroyed) & Space (non destroyed)

New Heroes:
- Sate Pestage
- Cpt. Gilad Pellaeon
- Booster Terrik
- Admiral Daala
- Mara Jade
- Kyle Katarn
- Combat Medic
- Admiral Piettt with Super Star Dreadnaught Executor
- Lord Vader (TIE-Squadron)
- IG-88B (changed)
- Red Squadron

New Buildings:
- Imperial Palace
- Mandalorian Warrior Barracks

New Upgrades:
- Supplies Upgrade Level 3 for Rebels/Empire

New Land Units:
- Mandalorian Warriors for Underworld
- Combat Medic for Rebels
- Imperial Royal Guards (Redrobes) for Empire
- Dark Side Adepts for Empire

New Space Units:
- Ravager Star Destroyer
- Errant Venture Class II Star Destroyer (red, Booster Terrik)
- Chimera Class II Star Destroyer (Pellaeon)
- Imperial Star Destroyer Gorgon (Daala)
- Acclamator Class I & II
- Imperial Star Destroyer Class I & II
- Venator Cruiser
- Super Star Dreadnaughts for Underworld/Rebels
- Old Dreadnaughts for Rebels/Empire/Pirates/Underworld
- Modified Dreadnaught for Rebels/Empire
- Dreadnaught Fighter Carrier for Rebels/Empire
- IPV-1 for Rebels/Empire/Pirates/Underworld
- Nebulon-B Hospital ship for Rebels
- TIE-Droid Starfighter
- Assault Gunboat Starfighter
- TIE/ad Avenger (TIE Advanced)
- Agressor Assault Fighter
- Z-95 for Rebels/Pirates/Underworld
- Arc Hammer Fighter Factory Ship (Empire skirmish only)
- Nebulon-B with new hangar bay
- MC80 Mon Calamari Cruiser Liberty Type with new hangar bay
- MC80 Mon Calamari Cruiser Home One Type with new hangar bay and new extra Turbolaser
- Home One (Ackbar) with new hangar bay
- Assault Frigate with new hangar bay
- Death Star I available again

New Easter eggs:
- Han Solo easter egg
- ISD Hydra, ISD Manticore, ISD Basilisk easter egg

New Sound sets:
- Old Dreadnaughts
- Modified Dreadnaughts
- Dreadnaught Carriers
- Ravager
- TIE-Droid

Other:
- New completely reworked directory system for XML files to improve loading times and faster memory access
- Renewed LUA System for skirmish
- Recoded tech dependant starfighter system for Arc Hammer Factory Ship
- Renewed Splash Starting Screen and Game Main Menu Screen
- 140 changes to textfiles, including german canon issues solved ("Kossal" changed to canon "Kessel")
- German Texts added per unit addition


Changes:
- Story campaign is now fully playable and playtested! (May have to restart the campaign because of the new traderoutes)**
- Added traderoute from Ryloth to Nal Hutta and from Honoghr to Nal Hutta for campaign**
- Story missions 'Hypori', 'Dathomir' and 'Bespin' softlocks are fixed**
- AI and Difficulty tweaks**
- Added Multiplayer Campaigns (GCs)**
- Added traderoutes for "EaW - Galactic Conflict (UEAW)"- GC to prevent softlocks**
- Inserted missing Darth Vader (TIE) into normal GCs**
- Added language-files to fix the "TEXT MISSING" error**
- SSD Executor-class fighter bay's spawned units as underworld fixed**
- SSD Executor-class balancing changes**
- Mara Jade lure and thermal detonator ability fixed**
- Changed Kashyyyk back to normal FOC map (land) due to massive bugs**
- Fixed wrong Corulag map preview image by creating a new one, now displays as intended**
- Fixed reinforcement spawn and capture point bug**
- Death Star 1 & 2 balancing changes**
- Death Star 2 superlaser fixed, can destroy starbases as intended now**
- Increased skirmish land population limit to 50**
- Darkside Adepts affiliation changed from empire and underworld to empire only**
- Dreadnaught Carrier balancing changes**
- Dreadnaught Carrier rebels can be built anywhere now, to align it with empire's version**
- Nebulon-B Frigate affiliation changed from rebels and underworld to rebels only**
- Admiral Piett build bar and text fixed**
- Admiral Piett multiple duplication bugs fixed**
- Admiral Piett behavior fixed, he is now a space unit as intended**
- Admiral Piett balancing changes**
- Bastion space map and land map are fixed**
- Mechis 3 land map fixed**
- Venator Cruisers are buildable in GC at the lowest techlvl by starbase lvl 3 now**
- Venator Cruiser balancing changes**
- Added missing sounds for Venator Cruiser**
- Added Venator Cruisers to starbases in skirimish**
- Venator Cruiser's intended fighter bays added, can deploy fighters and bombers now**
- Added Death Star Killer ability to Luke Skywalker (space) alongside DS killer Rogue Squadron hero-unit to prevent softlocks**
- Removed IG-88B's ability to hack the Death Star, it was super annoying that the DS could randomly blow up and your entire fleet was destroyed, also of softlock-reasons**
- Added Death Star Killer ability to IG-88B, he must be in space battle and alive to destroy the Death Star after victory**

For more infos check Changelog





Ultimate EAW Mod. Modifies SW: Empire at War: Forces of Corruption
Copyright (C) 2006-2012 Ultimate EAW Team
2022 Vanox https://steamhost.cn/steamcommunity_com/profiles/76561198163421400/

All non-original game content Copyright by Ultimate Empire at War Mod team.
All original game content Copyright by their / its respective owners.