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On the starting islands, I would recommend Jarls (Tanks), Warrior Maidens (Healer, DD), Axe Throwers (Ranged, AoE), Mystics (CC) and either Soothsayers (Mage) or Berserkers (DD).
If you get lucky, you can find the beholder type units (Contemplator? forgot the other's name) starting on the 2nd island. They are ranged, pack quite a punch, one can summon snakes, the damage is magical. They dont quite fit this build in particular, but they are overall good units of choice
I used Engineers, Alchemists and to stack up on drunken, Cannoneers and Dwarves.
I usually tend to measure unit success without item consideration as items are least plannable in a KB game. If one gets them, one can evolve a new tactic around it, but if not, one should have a trusted tactic back up his sleeve.
Id still consider Ancient Ents OP in WotN. With a health of 1200 and a damage to leadership rating of 10%, they are far the best of all T4 and T5 units. And their weakness can completely be negated with a Magic shield (which just sets it to positive, which is likely a bug). The speed is a bit of an issue, but they can walk further due to the rush ability in the first turn and then just let the other units snipe the enemy off.
Gotta try your red dragons now. Any idea where i can reliably get them?
And yes I forgot about that as I don't use the Ents, those really suck in the default King's Bounty serie games beacuse of they (1) speed and -100% fire, but worth to note that they are very overpowered in Legions where they have got 3 speed all the time and can resurrect themself for 3 turns each 3 turns of cooldown.
Well Ancient Ent deals quite high (single target) damage compared to his Leadership requirement (better than dragons and Giants). Although I see your point of taking a unit with less disadvantages (weakness to fire). I got to run a couple of tests on both Giants and Red Dragons.
I didn't yety used them in the fire & ice, as i found pretty fast the red dragons in a shop after complete a quest in the icy gardens, but i think thanks to that "alcohol thingy" they also regenerate... I think it is supposed to work like that but I don't give 100% surety I'm right.
You know just... When you chose a tanky first line unit it must be also super deadly, health isn't as that important, rather effectiveness. :)