Transport Fever 2

Transport Fever 2

269 ratings
Industry Production Levels v1.2.1
4
   
Award
Favorite
Favorited
Unfavorite
Building: Industry
Misc: Script Mod
File Size
Posted
Updated
209.530 KB
15 Jan, 2020 @ 8:38pm
12 Jul, 2020 @ 6:28am
9 Change Notes ( view )

Subscribe to download
Industry Production Levels v1.2.1

Description
Patches all industries to have multiple production levels to allow them to auto-upgrade up or down as needed to match supply and demand. Default setting allows for 7 production levels where each level is double the previous level: 100, 200, 400, 800, 1600, 3200, 6400
Both the number of levels (7) and the base production value (100) can be modified if desired, and separate configuration is available for each class of industry: Producing (e.g. Coal Mine), Transforming (e.g. Steel Mill), Consuming (e.g. Power Plant).
Configuration is saved per-savegame and can be adjusted when loading the game: Main Menu > Load Game > Select Options > highlight "Industry Production Levels" > choose options in right panel.

Note: to get around some game-crashing quirks due to hardcoded values I have had to included a patched version of industryutil.lua which is not ideal (would conflict with any other mods that also replace that file, and could break if/when a new official patch changes the file until I merge the changes) but I cannot see any way around it. If someone has suggestions how to avoid this let me know.
Popular Discussions View All (2)
1
16 Jul, 2020 @ 8:29am
No config buttons on industries after game start in a modded game
GordonDry
0
7 Aug, 2020 @ 9:18am
Weird bug - after weeks without issues
GordonDry
84 Comments
jvp 24 Oct, 2024 @ 5:51am 
Returning to the game after a long break and I noticed a visual issue with this mod: The ground textures uses the level 1 texture no matter what level the industry actually is. I've tried unsub/resub to the mod and verified game files, but no luck, also there seems to be no relevant information in the stdout either...
HybridGrizzlyTrenchGun 8 Oct, 2024 @ 2:39pm 
Hey Software Simian, would you consider porting this to Mod.io for Xbox Series X? I'd really love it. If not, I understand.
VacuumTube 6 Oct, 2024 @ 1:05am 
High production values create heavy load on the simulation. So observe the level of your industries. I fixed them at some point using the option with sandbox mode to avoid fluctuations. But anyway I think the exponential 2^n logic is the key element of this mod because in contrast to vanilla you can create extensive supply chains with sufficient production.
numbat 4 Oct, 2024 @ 9:00pm 
I've been using this mod for a long time and is one of my most favorite mods. Unfortunately, ever since the Sept update, this mod has been causing my games to lag significantly, mostly during the late game but even on some well under-developed maps.

Is there any update in the works to better integrate with the latest update?
Cat 18 May, 2024 @ 3:30am 
Really liking this mod. Is there any way for an option to make the increases additive rather than multiplicative? eg, 100, 200, 300, 400... rather than 100, 200, 400, 800...
lhtn 8 May, 2023 @ 8:29am 
In my game they are categorized as Transform, and in this category I wanted to leave only Oil, Plastic, Planks, Steel
lhtn 8 May, 2023 @ 8:26am 
Is there any way to configure what are considered Raw, Transform and Consuming industries in the mod? I would like to put in consumer industries those destined for cities (Food, Tools, Goods, Fuel, Tools, Machines)
Logos 16 Feb, 2023 @ 12:05am 
I uninstalled the station mods (non-aesthetic) I had and the issue resolved itself :steamthumbsup:
Sheppard 12 Feb, 2023 @ 8:18am 
is it fixed ?
Logos 25 Jan, 2023 @ 4:33pm 
@Kelven Having the same issue, tried the same fixes. You manage to fix it?