XCOM 2
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Dark Eldar [WOTC]
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File Size
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1.356 GB
22 Jan, 2020 @ 2:06pm
18 Jul, 2023 @ 3:56pm
6 Change Notes ( view )
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Dark Eldar [WOTC]

Description
DESCRIPTION
This mod contains weapons, armors and voicepacks for the Dark Eldar of the 40k Universe that can be used to create Kabalite Warriors, Incubi, Scourges, Wracks, Wyches and Haemonculi.

REQUIREMENTS

REQUIRED DLC
WOTC
Alien Hunters (Will probably mostly work without it but Scourge Armor will be missing it's abilities)

REQUIRED MODS
Community Highlander
Animation and Sockets Supplement
WOTC Combat Knives
Completely Invisible Heads (Helmets will clip through heads without this)

SUGGESTED MODS

[WotC] Elf Heads; waaaaay better looking than the heads that were originally included in this mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2417377075

Primary Secondaries: This mod makes it possible to use swords as primary weapons. This is good to have for the Klaive, Impaler and various right hand primary melee weapons.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1142234205&searchtext=primary+secondaries+wotc

Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things); This mod is good to have for custom armors because you don't always want to use every WOTC deco slot.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1127014384

USE
Armor
This mod adds three new armor sets, the Dark Eldar Warsuit, the Heavy Warsuit and the Scourge Warsuit.

The Dark Eldar Warsuit has smaller health bonuses than basegame armors but includes bonuses to mobility, defense and dodge to offset this weakness. The Scourge Warsuit has jump capabilities similar to Icarus armor with custom animations so the wings flap. The Heavy Warsuit has armor mitigation.

Upgraded versions of these armors are unlocked with the usual plated and powered armor schematics.

Cosmetic options are available for Warriors, Incubi, Wyches, Succubi, Wracks, Scourges and Haemonculi. The Dark Eldar Warsuit allows for the widest range of cosmetic options while the Scourge Warsuit and Heavy Warsuit are more limited in this regard.

Weapons
The weapons added by this mod are categorized below according to the weapon schematic that upgrades them. With the exception of the Archon Power Sword, weapons are not tintable.

I recommend using this mod in conjunction with Primary Secondaries in order to take advantage of the right hand primary melee weapons.

ASSAULT RIFLE
Splinter Rifle
Dark Eldar Power Sword (Available as secondary or right hand primary)
Archon Power Sword (Available as secondary or right hand primary)
Klaive (Primary only)
Impaler (Primary only)
Hekarii Blade
Wrack Sword
Weighted Flail
Electrocorrosive Whip
Haemonculus Blades*
Haemonculus Stinger Pistol and Liquifier*
*Haemonculus weapons may not display without Haemonculus cosmetics, because those cosmetics add the necessary sockets.

PISTOL
Splinter Pistol (Available as normal secondary or left hand secondary)

SNIPER RIFLE
Dark Lance

CANNON
Splinter Cannon
Haywire Blaster

CREDITS
-Many of the assets in this mod were created by Jibioco
https://free3d.com/user/jibicoco

-This mod utilizes animations from Musashi's Primary Secondaries (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1142234205) and Revised Jedi class mods (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2031929512).

DISCLAIMER
This mod is for non-commercial purposes only. No payment or donations will be accepted.

Certain assets in this mod originated from Inquisitor Martyr developed by NeocoreGames and Dark Nexus Arena, developed by Whitebox Interactive.

PERMISSIONS
Other modders may feel free to use the content in this mod for their own work provided they are not used for commercial purposes.

KNOWN ISSUES
Clipping around the neck and shoulders with the new Wych/Succubus cosmetics. Expect heads to clip through helmets as well, if not using invisible heads.
45 Comments
void554 8 Aug, 2023 @ 6:42pm 
I get a really painful sound glitch when I reload the Splinter Cannon, I have to load game to end the noise.
Are there any solutions?
The rest of the mod works great.
VoidLight 14 Jul, 2023 @ 11:35am 
Loving the recent update, I cant wait to see what you do with the Tau cosmetics/weapons!
MostlyHarmless  [author] 12 Jun, 2023 @ 5:01am 
Weird. Glad to hear it's working for you though.
Chaplain13 9 Jun, 2023 @ 11:28pm 
I just added All Armor Avenger and that seems to have instantly fixed every problem I was having
Chaplain13 9 Jun, 2023 @ 7:20am 
Im finding I have to constantly switch between armors for the DE armor to generate properly, like Ill have to click on scourge armor 5 times before I can go in and manually equip the actual torso. Thanks for working on this, love the mod!!
MostlyHarmless  [author] 8 Jun, 2023 @ 4:35pm 
Posting the update again. There seems to be some kind of conflict between custom armor types and DLC flags. Once I removed those from the content .ini the content worked as normal.
MostlyHarmless  [author] 7 Jun, 2023 @ 6:55pm 
Reverted to the previous version for now. I think the error is with one or more of the entries in the Content ini but I need to do more testing in order to narrow it down.
MostlyHarmless  [author] 7 Jun, 2023 @ 4:50am 
Hmm. Seeing the same thing. Weirdly the cosmetics were displaying normally prior to posting the update. I'll try to fix it later today, if I can't I'll probably revert to the previous version.
Chaplain13 6 Jun, 2023 @ 3:46pm 
no other mods installed
Chaplain13 6 Jun, 2023 @ 3:46pm 
have all necessary and suggested mods installed and DE armors are all just floating heads with no customization options.