Arma 3
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Field of War - Mod [CTI] [SP-MP]
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Data Type: Mod
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6.035 MB
28 Thg01, 2020 @ 4:53am
22 Thg07 @ 1:18am
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Field of War - Mod [CTI] [SP-MP]

Mô tả
Field of war - mod required to play FOW missions
version: 0.9.150d


Field of War is AI commander led mission which creates a dynamic battlefield for the players to play on.
Player can help the AI to capture towns or go solo and fight wherever he wants



This mission is WIP but can already be played.



What people say:


Your CTI is the best - Couscous


So far this is the best arma 2 warfare-like in the workshop no questions - Zanga


That officially makes your CTI mission the best one available for Arma 3 in my opinion - Phantom Aspekt


Probably one of the coolest gamemodes i've seen in a while - little andy


Really nice CTI - was looking for alternatives and haven't played much but this one seems solid so far - Mofunkles


Keep up the good work mate, it's one of the best CTI's for Arma. Alot of fun - GassyButt


Wonderfull work! - Drahull


This is exactly what ive been looking for, amazing work my dude and keep it up! - Jipsla


thank you for this mod! it is awesome - IAmCocote


really cool mod btw like it ALOT!!! - KarstenGreen


I just want to say that after 800 hours of SP/small coop this has been by far the best CTI I have ever played. Great work on this! - Kreefthond


Probably the best CTI for ARMA 3. - ransom


a great mod really feels like a combined arms CTI - ZeroDaPirate


thank you for this awesome mission, really cool stuff - sakib


And many more...


List of main features (So far in game):
https://armagc.blogspot.com/p/field-of-war-features.html




To play:

Download/Subscribe the FoW mod (this page) and FoW mission you wish to play
Activate the mod (with dedicated server both server and client) and start the FoW mission you chose
Play as multiplayer to enable respawning

Note: You may join registered games at fieldofwar.net/list

Optional: Try running the mission on dedicated server environment for better performance. You can setup dedicated server on your PC with the TADS or FASTER tool


Alternative Google drive download:
https://drive.google.com/file/d/17f1C-9FHtrevgniX_Fg4PEF_rFR8UHjg/view?usp=sharing


Missions available for download:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1757695005

Or from google drive:
https://drive.google.com/file/d/1rfz_LfsnYXv-F0CVU8ntOonmJqEHt3gD/view?usp=drive_link



Official web site:
https://fieldofwar.net/


FAQ page is found here:
https://armagc.blogspot.com/p/field-of-war-faq.html



Important:
When playing with new version check your lobby parameters that everything is setup correctly





Notes on parameters:
At 100% max locations attacked at a time is 3
And max attackers at a time is 6

Tips:
Attack places first where AI commander sends medical or HQ unit, this will help capture the place
Parameters selected in lobby are automatically saved


Mods required (supported):

Either IFA3, Unsung, Apex, CUP, RHS, or Atlas







For admins
https://armagc.blogspot.com/p/fow-admin.html


For mission makers
Field of war mod can be used to create custom missions. Read more from: https://armagc.blogspot.com/p/field-of-war-custom-mission-creation.html


Optimization tips:

https://armagc.blogspot.com/p/field-of-war-optimization-guide.html




(If you have ideas for this mission please post them)




Thảo luận nổi bật Xem tất cả (3)
154
23 Thg07 @ 10:09am
Feedback
GenCoder8
35
15 Thg07 @ 2:38am
Ideas
GenCoder8
2
3 Thg07 @ 1:04am
Bugs
GenCoder8
425 bình luận
GenCoder8  [tác giả] 14 giờ trước 
Hi JukeBoX! you mean no matter where you go the capture bar is there?
JukeBoX 29 Thg07 @ 2:33pm 
Hi. I have mod working great, using cup. The only problem I've encountered is that the 'capture bar' stops moving. The game isn't frozen, as I can still purchase stuff and issue commands to units, and soldiers still move and attack towns, but the 'capture bar' seems to freeze, and no more towns or bases are captured.
Yes 15 Thg07 @ 11:44am 
@Bloob12 you generally want a single landmass when porting over any cti mission, Arma ai can't handle crossing the water like GenCoder8 said. I'm trying to port it to Suursaari atm since aside from a cool design it's a pretty narrow island with good chokepoints and a pretty straightforward expansion. The only drawback being a single airfield that huge planes tend to get stuck on, but i'm still trying to figure this out
GenCoder8  [tác giả] 15 Thg07 @ 9:33am 
@McMeal thx! the dll has some features like frontline rendering and server registering etc
i guess battleye needs to approve it again after changes. but you can turn off battleye
McMeal 15 Thg07 @ 9:16am 
Best functional sp cti mod so far. I got a question tho, what is fieldofwar.dll because battleye block it i guess? do i need to turn off battleye?
HazeNoir 15 Thg07 @ 1:16am 
I see thanks, very cool mod
GenCoder8  [tác giả] 15 Thg07 @ 1:04am 
@HazeNoir by creating custom mod. instructions here: https://armagc.blogspot.com/p/creating-custom-field-of-war-mod.html
HazeNoir 15 Thg07 @ 12:54am 
may I ask how do you change both west and east faction? I want to use custom one
GenCoder8  [tác giả] 15 Thg07 @ 12:31am 
@Bloob12 i like to add support for more maps but the problem with Green Sea is that it has a lot of water on the center and AI cant cross water. So you could only play on the corner. still want it?
Bloob12 14 Thg07 @ 1:46pm 
Is there any chance of you porting over the mission for the Green Sea terrain. I think it would be a pretty good one to have for the mod. Me and my friends have been looking for something like this for a while and have been thoroughly enjoying it great work!