Total War: ATTILA

Total War: ATTILA

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Bran Larger Unit Size BATTLE AI MK 1212
   
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Tags: mod, Battle
File Size
Posted
Updated
4.397 MB
29 Jan, 2020 @ 9:01pm
26 Oct, 2024 @ 11:49pm
53 Change Notes ( view )

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Bran Larger Unit Size BATTLE AI MK 1212

Description
All infantry units (except Artillery) have 180-200 men. Cav units have 80-100 men, missile units have 140-160 men. No FPS lost. Good path finding in cities. No clipping units. Battles last 15-20% longer. Battles are more epic.
Everything else is exactly the same as Bran MK 1212 Battle AI.. Enjoy.

Not compatible with other mods that change unit sizes. Effects will only be seen with recruitment of new units. NOT save compatible will have to start a new campaign. Note only new recruited unit will have the larger size-Starting armies will have vanilla sizes.

MAKE SURE THAT YOUR UNIT SIZE IS SET TO MAXIMUM IN GAME.

Load Order:
1.Bran MK Larger Unit Size Battle Ai
2..Bran MK 1212 Campaign AI
3. All the rest of the Medieval Kingdoms 1212 pack in their regular order.

SLAUGHTER VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2111020723

LARGER UNIT SIZE BLOODIER BATTLES: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2118449819
198 Comments
BRAN MAC BORN  [author] 4 Jul @ 9:47pm 
no.
Vykors 4 Jul @ 12:13pm 
The unit sizes doesn't expand. Does it still work?
BRAN MAC BORN  [author] 20 Jan @ 11:35pm 
Ask why the developers of the 1212 wreak submods!
Maxfaith77 20 Jan @ 6:51am 
this mod was freezing my loading screen,went through all my mods until this one and then it worked with other mods on. and it was the only unit mod in my list.
Spicyfriedrice2 11 Dec, 2024 @ 10:40pm 
thamk you for the updated brother. been waiting for this
Bantichai 23 Nov, 2024 @ 11:48pm 
Thanks also, like the other guy in the other thread for the "bloodier" version, I also could not load up the game. I tried various configurations, I didn't run any other sub mods other than campaign and battle AI. I put battle AI (larger units + bloodier) on top, then below that campaign AI, but it never loads and just stalls. I also ran it without campaign AI (base and less aggressive + harder economy) and it still stalls.

I can run campaign AI and I can run battle AI together and it works but any version of the "bloodier" whether it it is bloodier or bloodier + larger unit sizes, the game will stall.

The only other submod I have that is the "missing pack fix" that removes the message which is at the top, everything else is base mk1212 in the correct order.
BRAN MAC BORN  [author] 23 Nov, 2024 @ 11:16pm 
Bantichai I did not change armor values of units...can look into it.
Bantichai 23 Nov, 2024 @ 7:16pm 
These units were for Principality of Antioch too. Great mod too, thanks for your hard work.
Bantichai 23 Nov, 2024 @ 7:15pm 
Hi, I'd just like to point out some balance related issues. Pavise Spearman (Late), Antiochene Crossbowman (Late), Mercenary Genoese Crossbowman (Late), all these units and perhaps a few others have 70 armor and are classified as "heavy", however the medium spear infantry like Francomati Spearman (High) has more armor at 75 as well as Francomati Spearman (Late) has 80. So medium units with more armor value than heavy units. Is this intended or an oversight?
Aocius 8 Nov, 2024 @ 9:54am 
@DemonicSlayer911 the start unit is still keep the vanila size,but while you upgtade it,it will change the size to the mod‘s