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de_dustiny
   
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Game Mode: Classic, Deathmatch, Wingman
Tags: Map
File Size
Posted
Updated
32.786 MB
1 Feb, 2020 @ 8:15am
1 Feb, 2020 @ 12:26pm
2 Change Notes ( view )

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de_dustiny

Description
I've played since cs 1.2, de_dust was the original map I remember and originally it was intended to be named Destiny, it became de_dust. So now I am making this de_dustiny in honour. A classic map, with a new route to B trying to follow the popular cs:go form
9 Comments
DrJ4Y 14 Feb, 2020 @ 9:27am 
love the new route to new B bombsite. I sat and thought about re-making this classic and what route to add. But really think you have nailed it. Good job man
PogaZeus  [author] 8 Feb, 2020 @ 4:56am 
Thanks Vek, If you can speak English we could run around the map together and you could give me ideas, you should have a go on SDK as it's very easy to get into mapping for CS and I can give tips!
VeK | Marloncha 8 Feb, 2020 @ 4:54am 
Yeah, Workshop, i am trying to find all the de_dust versions. Idk why, but this map is pretty interesting.
PogaZeus  [author] 8 Feb, 2020 @ 4:53am 
Hi Vek, I see, so the route to B from CT spawn (the archway outside B?) How did you find this map? Through workshop or?
VeK | Marloncha 7 Feb, 2020 @ 2:37pm 
Ok, i found is called Back Passage.
VeK | Marloncha 7 Feb, 2020 @ 2:36pm 
In CT Spawn, i say. The Second pass to get Nest.
PogaZeus  [author] 7 Feb, 2020 @ 2:31pm 
Hi Vek, the original dust map made for the old cs was going to be called destiny, he made it based off some pictures/screenshots of a proposed new half life 2 TF2 mode that never happened or something, anyway he had a texture pack called 'dest.wad' at the time but called the map de_dust in the end. A site is a smaller in this map, and that's why I removed some boxes. Having this new route to B gives T's a bigger overall advantage than before, but CT's still get to it first so it should be an all round fairer game I hope. Can I ask where did you find the map or play it? Also I don't understand what you mean by a Black Passage (dark area?)
VeK | Marloncha 7 Feb, 2020 @ 2:17pm 
I really like how you try to fix this fantastic map.
I am playing a lot of Versions of de_dust and this is one of the most creative ones.

How you need to know, this is a CT map, then any change what do CT's more powerful make the map worst. I don't know why you remove the Boxes in A. Is like remove Boxes in A in Mirage.

This map (for me) doesn't need ladders.

The Back Passage need to be removed. It works in Original de_dust because it give T's another passage for enter to the site, even, you move the CT's Spawn to the Original B Site. Then...

Now, a little ideas. For B site, i want the original idea, pass for a ramp to bombsite or a Black Passage. I think you can make the Black Passage like a connector with Overpass and Stairs to Nest. Make the B Site more spacius and clean. Just a little of Boxes.

GREAT MAP, also, the map was really intented to be named Destiny?
PogaZeus  [author] 2 Feb, 2020 @ 7:10am 
DrJ4y pointed out the floating objects in CT spawn, floating rock's near new under path tunnel to B, also some things not lined up in CT spawn (minor) and I pointed out T spawn roof in the corner isn't lined up properly to him :) Has some minor issues with 'black textures' still under tunnel and in ct spawn (minor, hardly noticeable). The wooden frame thing could do with touching up better as I quickly bodged it (on the way to b). B bomb site could do with edges clipping near the door frames to stop players getting caught on them. So I'm aware of these issues for next update