Total War: WARHAMMER II

Total War: WARHAMMER II

57 ratings
The Empire Endures
   
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Tags: mod, Campaign
File Size
Posted
Updated
288.970 KB
2 Feb, 2020 @ 5:44am
17 Jul, 2021 @ 7:13am
5 Change Notes ( view )

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The Empire Endures

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
If one of the Empire factions gets destroyed (e.g. Nordland) and none of its historical regions (close enough to their starting regions) are under Empire control that Empire province is considered lost and you'll get a penalty related to the province's lore specialty, as a way to model the loss of expertise and military heritage they had possessed.

You can remove the penalty: as long as at least one of its regions is under your control, or under control of any other Empire faction, the penalty goes away.

List of penalties:
Reikland: -2 Battle Wizards, Empire Knights and Reiksguard recruitment xp
Averland: -10 global growth
Golden Order: penalties when fighting Greenskins
Hochland: -2 Handgunners recruitment xp and -15% reload speed
Middenland: penalties when fighting Beastmen
Nordland: penalties when fighting Norsca
Ostermark: -5 morale when fighting Chaos, -2 Witch Hunters recruitment xp
Talabecland: -5 morale and -2 recruitment rank for Greatswords
Wissenland: -2 recruitment rank, +15% recruitment cost, -5% reload rate for Artillery
Stirland: penalties when fighting Vampire Counts

Penalties when fighting other races, if not explicitly written, are -5 morale, -5 Melee Attack and Defense for all units.

I'd like to invite others to take the premise of this mod and make a version for other races.

This is a script mod, so compatible with everything, and can be added and removed in existing saves.
Should be compatible with MP, but need a confirmation.

Throw a penny into my coffee and chocolate fund:
[paypal.me]
[www.patreon.com]
17 Comments
Tyrak 22 Jan, 2023 @ 5:00pm 
It always felt interesting to me that there weren't too many major repercussions for the Emperor letting entire provinces fall under his watch. Then again, maybe they could... actually work together for once. But still.

I really like this mod, it seems fun. About to start a new campaign and try it out. Great idea and looks like a balanced execution - thank you! :D:
prop joe  [author] 17 Jul, 2021 @ 7:13am 
Updated:
Changed Averland penalty to -10 growth.
cybvep 30 Apr, 2021 @ 10:46pm 
BTW the penalty for losing Averland could be made more impactful. -2 growth is pretty much nothing.
cybvep 17 Apr, 2021 @ 1:58am 
I really like this mod. Something similar for Bretonnia and High Elves would be fun as well.
Captain Sigori 9 Oct, 2020 @ 5:35pm 
so your telling me to wait until chaos and then just retake all the wastlands for myself without loosing my reliabilty.......magnificent......Absolutely MAGNIFICENT
Konkursipe 25 Sep, 2020 @ 5:02am 
It'd be cool to get some bonuses when these provinces are under imperial control. Might make Empire too strong idk.
HughJanus69 12 Sep, 2020 @ 3:28pm 
is there a way you can get it to work for the AI too? Would be nice to debilitate the empire as an evil faction by dismantling their regions one by one
cybvep 29 Jun, 2020 @ 10:43pm 
I can confirm that this one works. I got the penalties after Ostermark and Talabecland got destroyed. Not sure what requirements there are for Hochland, though. They once lost the control of the province (the one with just 2 regions) to a rogue army and I didn't get any notification or penalties.
Captnlarry 19 Jun, 2020 @ 12:50pm 
no one is bombarding you for updates sop i think so to im about to test it now tho to confirm
prop joe  [author] 18 Jun, 2020 @ 1:04am 
I didn't actually test/play Empire since the DLC, but I'm confident it works still.