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In the XCom Mod Launcher (which you should be using tbh), and select this mod. On the bottom section of the screen, you'll see a row of tabs(Info, Readme, Inspect, etc.), with one being Config. Select that tab, and from the dropdown list, select XComRPG.ini. You'll see a bunch of lines like this:
+AbilityWeaponCategoryRestrictions = (AbilityName=ABCXYZ, WeaponCategories=(wristblade, combatknife))
(Where ABCXYZ is just the ability in question)
Just add, under WeaponCategories, sword after wristblade and combatknife (with a comma separator). You can do this with basically any mod that has abilities tied to specific weapons, but obviously do this at your own risk.
Pretty sure the schematics for Vibroblade and Advanced Vibroblade are unlocked by the same autopsies as the ones for swords. Although it's possible other mods might change that.