Total War: WARHAMMER II

Total War: WARHAMMER II

156 ratings
(SFO Grimhammer) Celestial Hurricanum
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
32.730 MB
8 Feb, 2020 @ 2:32pm
5 Nov, 2021 @ 1:14am
6 Change Notes ( view )

Subscribe to download
(SFO Grimhammer) Celestial Hurricanum

In 2 collections by HashutChampion
HashutChampion's TW Mods for Streaming
224 items
Hashut's Co-op Modlist
96 items
Description
This is a Standalone Submod for SFO and ChaosRobie's Celestial Hurricanum

Credit and Attribution
All modelling and texturing is Belongs to ChaosRobie, excluding the stuff done by CA.

and thanks GW to make this stuff like this Possible
46 Comments
Castellan of sea 9 May, 2022 @ 1:23am 
Seems wh3 isnt quiet finished yet... how about doing some work on this mod
HashutChampion  [author] 23 Feb, 2022 @ 6:50am 
I wont be updating this because it is WH2 is done
Jon 29 Jan, 2022 @ 10:48am 
@Malikhacielo63: Yeah, I noticed that but still this needs an update like @Melanthor said. It's BUGGED.
Castellan of sea 27 Jan, 2022 @ 6:06am 
oh now is see this mod was the problem
Malanthor 6 Jan, 2022 @ 5:38pm 
The thing seem somewhat bugged. It just stands there for extended periods with targets in clear line of sight. Yea archers are not perfect here either but this thing is just hillarious from time to time. Two just got 5 and 7 kills when i tested against an enemy with just chaos marauders and i had the upper ground. And they were free to fire the whole battle. <shrugs> Dont know where the problem lies though.
malikhacielo63 31 Dec, 2021 @ 2:55pm 
@Jon
Do you have the original non-SFO Celestial Hurricanum mod and the SFO version active at the same time? I couldn't get TWWH2 to launch via KMM until I deactivated the non-SFO version. The game is launching and running fine now. The description does state that this is a standalone mod; you only need SFO, the Effects mod, and this SFO patch to get everything running.
Lobuno 31 Dec, 2021 @ 11:25am 
@Jon, it's working fine here. Must be a problem on your end. (KMM with 180+ mods)
Jon 19 Dec, 2021 @ 9:33pm 
After 2 fucking tedious hours I found the culprit. This mod is causing me freezes when I launch the game via KMM. This definitely needs updating! :steamfacepalm:
GrayWolf 29 Nov, 2021 @ 2:05am 
Pls can you update this submod?
SFO has had an update which has made this incompatible
James Stone 6 Nov, 2021 @ 7:01am 
YES. YEEEEEEEEEEEEEEEEES. THE HURRICANUM LIVES!