Stellaris

Stellaris

590 ratings
Extragalactic Cluster Start
3
3
2
2
3
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.298 MB
16 Feb, 2020 @ 10:00am
6 Jun @ 2:34pm
56 Change Notes ( view )

Subscribe to download
Extragalactic Cluster Start

Description
Start in an Isolated Extra-Galactic Constellations
This mod takes the excellent constellations from Extra Galactic Clusters and makes it possible to have any of them as a starting location for your civilisation (Note only the Constellation, not the contents). You can also spawn the other EGC's for your civ to later find and explore.

It is done via a new Origin: Extra-Galatic Cluster.
If your civilisation takes that then a menu will appear on game start for you to customise your cluster. The AI never will.

Options
  • Constellation Shape
  • Starting System Initaliser (Sol, Deneb, Random, Ring World)
  • Guarantee that strategic resources and specific stars for Giagastructures will spawn
  • Access to your cluster? (Wormhole, the L-Gate Network)
  • Multiplayer support for upto 2 players to start in clusters

Gameplay
Your civilisation will move into its new cluster home on day 2 to avoid issues with galaxy generation. Select your options then start time, the game will freeze and lag while it generates the cluster, which might take a while on large galaxies, be patient, it will start.
original point in the galaxy where the evidence of their passage was left.

Your constellation will not have precursors. If you want to learn about your precursor civilisation you will need to get back to your
You can Experimental Subspace Navigation your science vessels to your old home system (and L-Gates if selected), that is deliberate. Be warned the AI expands towards your home cluster quickly as it has a glut of nice planets and resources.

If you select for the rest of the Extra Galatic Cluster to spawn in they will spawn in over time in the first year, to avoid galaxy generation issues. This means you will get lag and freeze spikes until about August when the last one, Hexagon, spawns. Hexagon spawns at the edge of the addressable universe so you may need to hide the outlier to select it.

This mod was also inspired by Isolated Cluster Start

In multiplayer Player 1 should take the regular EGS origin, player 2 should take the "Mulitplayer EGS" origin. See here for details.

Compatibility
No vanilla files were harmed in the making of this mod, but as it does a lot of work shifting a colony will have issues with other mods that do the same or things that add planet classes at starting

  • This mod is incompatible with things that change the planet/system start, there is a long description why in the discussions section
  • It is compatible with Planetary Diversity planet starts, except for tidally locked. It will cheerfully ignore the PD "habitable planets to be same type instead of exact match" option.
  • Compatible with Guillis Planet Modifiers.

My Other Mods

HELP! I DIED ON DAY 1
This is most frequently caused by a modded species home planet, I have to code every home planet manually. If you are a non vanilla, non planetary diversity planet type for your homeworld preference then I can't set it when you move. Post a comment letting me know the planet type and which mod it came from and I'll add it.

Bug Reporting
The only way to achieve a lot of the effects is with a large amount of copy and paste code, so if you have a bug I really need to know the following information, even something so trivial as Spawning Kerbals or not falls down an entirely different branch of the cluster generation and so may have bug where the non kerbals don't.
  • What cluster you started with
  • What your starting world was
  • Whether you have gigastructures stars enabled and the Kerbals enable
  • What class your original starting planet was
  • What other mods are you using

Localisation

Please Rate and Subscribe as it helps others find the mods



[discordapp.com]
Popular Discussions View All (6)
6
5 Dec, 2021 @ 1:26am
Multiplayer
Draconas
4
4 Jan, 2024 @ 8:55am
PINNED: What actually happens?
Draconas
1
22 Jun, 2024 @ 8:56am
Help! Mod just doesn't seem to exist when i start the game.
Draconas
934 Comments
TowerKingdom 7 May, 2022 @ 6:46am 
Took me a minute to find the correct systems in those files, but that worked exactly how I wanted to. Thanks!
Draconas  [author] 5 May, 2022 @ 1:29am 
Yep, you are correct, there is a different spawn script for "you're not there" and "you are", the reason being the "you are not there" is the original extra galactic clusters script, while when you are there it uses my own scripts and just keeps the shape so I can alter the star systems to be more suitable for starting in and modifying based on your preferences.
The events you want for a player spawn are in events/egs_hexagon_cluster_events.txt
And the solar system initalisers are in common/solar_system_initializers/egs_cluster_standard_systems.txt

Note the solar system inits are shared between all of the player clusters, you can see which ones use a given init based on the star flags that get set.

Remember to do this on your own copy of the mod, with the expansion dropping next week I will be releasing an updated version of the main mod shortly after that will nuke any local changes!
TowerKingdom 4 May, 2022 @ 8:01pm 
Possibly not so quick question. I've gone into the files not really knowing what I'm doing. I added several megastructures to systems in the Hexagon cluster, but when I start there, none exist. If the cluster gets spawned without me starting there, they do. The cluster seems to spawn differently depending on whether or not you choose it as your start. My question is, how can I start on the cluster that I've modified?
assblaster69420uwu 20 Apr, 2022 @ 2:35am 
Alright, thanks for the asnwer. Loving your mod so far!
Draconas  [author] 19 Apr, 2022 @ 7:27am 
I don't intend to, primarily because I am not modifying those spawns from the original extra-galatic clusters mod (except in the bare minimum I had to do to make them work on v3). Broadly they are in legacy maintenance mode with features being removed as they break beyond an easy ability to fix and only remain in mod while they are easy for me to maintain each new version.
assblaster69420uwu 19 Apr, 2022 @ 7:10am 
Can you add GPM modifiers to other clusters when they are generated via edicts?
Draconas  [author] 7 Apr, 2022 @ 9:35am 
I'll consider it
Argus von Stein 7 Apr, 2022 @ 8:39am 
Hi! Could you please add Gigas' new origin "The Frame"? It'd be awesome to play in a cluster.
georgiaboy4 20 Mar, 2022 @ 6:28pm 
@Draconas: Was looking for a version of a second grey tempest as well as extra-galactic exploration clusters...
Draconas  [author] 20 Mar, 2022 @ 11:10am 
You could do it by recoding certain things, but it is not an option I am adding and the AI will probably perform poorly, it's not designed to play with limited system access.