Source SDK

Source SDK

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Setting up Propper post-steampipe
By marnamai
Create a working configuration for Propper to work with the post-steampipe Source SDK.
   
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Setting up the Source SDK & base mod
Make sure you have the latest Source SDK installed (steam/steamapps/common/source SDK)
- uninstall any old Source SDK versions first
- install Source SDK via library / tools
- install Source sdk base 2007, run it once so it's converted to steampipe

Once the download is finished; start the Source SDK
- select engine version "Source Engine 2007"
- click on "create a mod"
- select "modify Half-Life 2 Single Player"
- select a directory
- enter the mod name "Propper"
- click next and wait for the process to finish

When the mod files are done installing
- open the file gameinfo.txt "steam/steamapps/sourcemods/propper/gameinfo.txt"
- change the SteamAppId to 218
- save and close the file
Download and install Propper
Download Propper 0.310 here: http://www.moddb.com/downloads/start/31927

- extract the files and copy propper.fgd and propper.exe to

"steam/steamapps/common/sourceSDK/bin/source2007/bin/"

- launch Source SDK hammer with the propper config
- in hammer go to tools/options to open the configure hammer menu



1) select Propper from the configuration dropdown list

2) add the propper.fgd to the Game Data Files

"$SteamUserDir\SourceSDK\bin\source2007\bin\propper.fgd"

- click OK and restart hammer
Compile setting in hammer
- run hammer and press F9
- click on the expert button



1) click on edit -> new and name it "propper" -> click close -> select propper from the configurations dropdown list

2) click the new button and check the black checkbox

3) type propper in the field

4) click the cmd button and select executable, browse to propper.exe

"Steam\steamapps\common\SourceSDK\bin\source2007\bin\propper.exe"

5) type "-game $gamedir $path\$file" in the paremeters window



That's all, if you followed the guide, you should have a working Propper configuration!

19 Comments
♂Patron The Dog♂ 1 Oct, 2021 @ 10:26am 
I have set the following options for the compiler:

Command:
C:\Users\Lapstore\Steam\steamapps\common\Left 4 Dead 2\bin\propper.exe

Parameters:
-game $gamedir $path\$file

but compilation is not successful...
♂Patron The Dog♂ 1 Oct, 2021 @ 10:23am 
I am using the new Propper that works with Steam Pipe, but maybe someone can help me.

I followed the instructions and indicated the correct data for the compiler, but during compilation I get the following text:

-------------------------------------------------------------------------------
Running command: cd "C:\Users\Lapstore\Steam\steamapps\common\Left 4 Dead 2\bin"
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: C:\Users\Lapstore\Steam\steamapps\common\Left 4 Dead 2\bin\propper.exe -game "C:\Users\Lapstore\Steam\steamapps\common\left 4 dead 2\left4dead2" "c:\users\lapstore\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\np_shelf_empty_a"
-------------------------------------------------------------------------------

Finished. Press a key to close.
PoFro 22 Nov, 2015 @ 9:07am 
For some reason, when I import the model into a different version of Hammer (in my case, the TF2 Hammer editor located in Team Fortress 2\bin\hammer.exe), the model appears with error textures and when I try to compile it, it fails to load the vertex data. I would really appreciate if someone told me how to fix this. Thanks!:csgoanarchist:
23 Oct, 2015 @ 5:06pm 
Thanks I really needed this
Gorange 18 Jun, 2015 @ 8:23am 
I get a bug when trying to compile the map after having added the model: "unable to load vertex data "models/props/XXX.vvd" " Please help
ErraticA09 15 Jul, 2014 @ 7:08pm 
Oh ok that's what I did, had the wrong directory. Thanks for the reply and the guide! :B1::bored:
marnamai  [author] 15 Jul, 2014 @ 6:21pm 
extract the css materials folder from the vpk with GCFscape http://nemesis.thewavelength.net/index.php?p=26

then copy past that into the propper mod, respecting the folder hierarchy from the css vpk.
ErraticA09 15 Jul, 2014 @ 4:36pm 
How do you get css textures to work?
Door Stuck 8 Mar, 2014 @ 7:34am 
You, yes, you!

YOU ARE THE BEST
KrAk 9 Feb, 2014 @ 10:21am 
Thank you VERY much!!!