Dungeon Defenders: Awakened

Dungeon Defenders: Awakened

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Comparing Dungeon Defenders and Dungeon Defenders: Awakened
By Gigazelle
An objective and neutral comparison of content and features between DD1 and DDA.
   
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Introduction
Welcome! The purpose of this guide is to help familiarize you with some of the differences and fundamental changes that have taken place in Dungeon Defenders: Awakened. If this guide looks familiar, I maintained a similar guide for Dungeon Defenders Eternity.

Please note that Chromatic Games claims that this is NOT a remake of DD1. It is intended to be a brand-new title. While DD1 and DDA are technically different games, the core game loop and mechanics are identical.
Overall platform and engine
  • Operating systems and console platforms: DDA is currently available on Windows, Xbox, and Nintendo Switch. Support for Playstation is planned. DD1 is available on Windows, Mac, Linux, Xbox, Playstation, and mobile iOS devices. However, content released by the Community Development Team is only available on Windows.
  • Backend platform: DDA uses Microsoft Azure Playfab to store save data, which allows the ability to save your heroes and equipment across platforms (when those platforms are supported). DD1 stores your equipment on your local machine, synced with the Steam cloud.
  • Engine: DDA is built from the ground up on Unreal Engine 4. Some creative assets (such as models, textures, and sounds) are borrowed from other Dungeon Defenders titles. DD1 was built using Unreal Engine 3.
  • Modded content: It is unclear how Chromatic intends to handle modded content, and how that interacts with online play. Their roadmap includes measures to discourage hacking. DD1 discourages modded characters and equipment in Ranked, but openly allows it in Open.
  • Price: DDA's base price is currently listed at $40 $30 USD, with plans for DLC in the future. DD1's base price is $15 USD, with numerous DLC's available. The Dungeon Defenders Complete Collection (base game with all DLC) is $50 USD. Most DLC content in DD1 was free for the first several weeks, allowing active players to pick it up without cost.
Core game mechanics
  • Heroes: DDA currently has the squire, apprentice, huntress, monk, EV, rogue, and warden. DD1 also includes the countess, adept, hunter, initiate, jester, summoner, and barbarian via downloadable content. CG has expressed desire to include more heroes in DDA as DLC after release.
  • Currency:
    • Mana is the base currency in DD1. You used it to build defenses during missions, excess mana went into your bank, and gear was sold into mana.
    • Gold is the base currency in DDA. You still use mana for building and upgrading defenses during missions, however mana no longer has a use outside playing levels. Selling gear becomes gold.
  • Level cap: When DD1 was very first released, the level cap was 60 and over the years slowly increased to level 100. DDA has a hard level cap of 105, with a soft level cap of 70. When you hit level 70, the requirements to progress immediately become very steep.
  • XP: Only the active hero in DD1 earns experience. In DDA, all heroes in your hero deck (up to four) earn experience.
  • Waves: DD1 had an odd wave system, where on higher difficulties you started the game on waves higher than 1. For example, you could start a mission on wave 4. DDA always has 5 waves, and you always start on wave 1.
  • Item types:
    • Armor: DDA includes 5 armor types: primitive, miner, militia, guard, and ancient. DD1 also includes 5 armor types: leather, mail, chain, plate, and pristine. Both games give a stat bonus if all of the same armor type is worn.
    • Weapons: DDA uses mostly borrowed models from DD1. There are a couple borrowed from DD2 and several unique to DDA. Weapons borrowed from DD1 look to be retextured to fit DDA's art style. There are approximately 5-6 different weapons per hero. DD1 includes about twice the number of different weapons without DLC, and 4-5x the number of weapons with DLC included.
    • Accessories: Both DD1 and DDA have brooches/hats, masks, bracers, and shields.
    • Pets: DDA includes around 15 pets, all of which have models and textures unique to the game. Many of these pets share similar themes and functions to DD1 pets. Examples include the propellar cat, pet rock, genie, and giraffe on a treadmill. DD1 has dozens of unique pets with different passive functions.
    • Special items: DDA currently does not have any other item types outside armor, weapons, pets, and accessories. DD1 also includes special items like coal, mana tokens, and humongous eggs. Each of these items served a unique and individual purpose.
  • Stats: Stats are very similar between DD1 and DDA, however most are renamed. The most notable change is among abilities, better organized by giving each hero a unique skill and boost.
    • Hero health is renamed Vitality
    • Hero damage is renamed Attack
    • Hero speed is renamed Agility
    • Hero cast rate is now just Casting
    • Ability 1 is now Skill
    • Ability 2 is now Boost
    • Defense health is renamed Fortify
    • Defense damage is renamed Power
    • Defense range is now just Range
    • Defense rate remains unchanged
  • Instanced loot: Chests and loot are reserved just for you in DDA. Drops are shared among all players in DD1.
  • Tavern: The tavern is mostly redesigned, containing a large, more nature-like crystal in DDA. The secret basement is currently not in DDA. DD1 also contains a large second and third floor created by the CDT.
  • Local split screen: A popular mechanic used by players wanting to play with their friends/family on the same device. Many others capitalized on this capability to farm better loot and XP. DDA currently does not have this feature.
  • Minimap: Minimaps in DDA appear to be a top-down screenshot, and do not display enemy schedules. DD1 has a much more minimalistic style to it, and shows enemy schedules while in build phase.
Maps
The following maps are exclusive to DDA:
  • Ancient mines
  • Lava mines
  • Tornado valley
  • Tornado highlands
  • The promenade
  • The Mill
  • The Outpost
  • The Keep

The following campaign maps are exclusive to DD1:
  • Foundries and forges
  • Servants quarters
  • Castle armory
  • Hall of court
  • 29 additional maps included in DLC and CDT content

Other items to note:
  • Survival is now always 25 waves. Some maps in DD1 go up to 40 waves. Both games let you start from any wave that you have already completed.
Defenses
The base four heroes and EV defenses in DDA function nearly identically to DD1. They all have the same mana cost, defense unit cost, and are unlocked in the same order. The only two exceptions to this statement are:
  • The mana cost for explosive trap and gas trap are swapped; explosive traps cost 40 mana in DDA, while they cost 30 mana in DD1.
  • The harpoon turret is unlocked second in DDA, whereas the bouncer blockade is unlocked second in DD1.
DDA contains the following unique defenses:
  • Warden: Roots of Purity, Wisp Den, Beaming Blossom, Shroomy Pit, Sludge Launcher.
DD1 contains the following unique defenses:
  • Jester: Small Present, Deluxe Present, Extravagant Present, Jack in the Box, Party Popper
  • Summoner: Archer Minion, Spider Minion, Orc Minion, Mage Minion, Warrior Minion, Ogre Minion
Abilities
Hero abilities are largely the same, with the exception to the apprentice's and huntress's second ability.
  • The squire's skill is circular slice, and his boost is blood rage. His abilities are similar between DD1 and DDA.
  • The apprentice's skill is mana bomb, and his boost is overcharge. His boost increases the attack rate of nearby towers, and right-click attacks always deal maximum AoE and damage.
  • The huntress's skill is piercing shot, and her boost is adrenaline rush. Her boost increases fire rate, reload speed, movement speed, and jump height. DD1's invisibility made it so some enemies don't target her.
  • The monk's skill is defense boost, and his boost is hero boost. Defense boost stays in the place you activated it, but otherwise his abilities are similar in DD1 and DDA.
Enemies
Enemies function nearly identically between DDA and DD1. However, they have slightly different visuals. For example, dark elf archers fire crossbows instead of bows, and dark elf warriors wield a naginata instead of dual-wielding swords.

Harbingers, an enemy originally introduced in DDE and ported by the CDT, are exclusive to DD1.

Sirens and Lycans are exclusive to DDA.
Visuals and artstyle
The following images are a comparison between the taverns in DD1 and DDA. Both images use the highest graphics options available at 1280x720. Note that DDA follows a distinct colorful artstyle that resembles DD2 more than DD1.

Dungeon Defenders: Awakened

Dungeon Defenders
Controls
While WASD + mouse is the same, most controls in DDA are different. Those who play Dungeon Defenders 2 might find DDA's controls more familiar.
  • Press '1' to heal in DD1. Hold 'X' to heal in DDA.
  • Press '2' to use ability 1 in DD1. Press 'F' to use your skill in DDA.
  • Press '3' to use ability 2 in DD1. Press 'C' to use your boost in DDA.
  • Press '4' to repair in DD1. Press 'R' to repair in DDA.
  • Press '5' to upgrade in DD1. Press 'Q' to upgrade in DDA.
  • Summon towers using '6' through '0' in DD1. Summon towers using '1' through '5' in DDA.
  • Selling is not mapped to a hotkey in DD1. Press 'Z' to sell towers in DDA.
  • Press 'Q' to check out how awesome you look in DD1. You cannot rotate the camera to view yourself in DDA.
  • Press 'Tab' to chat in DD1. Press 'Enter' to chat in DDA.
  • Press 'Shift' to open the map in DD1. Press 'Tab' to open the map in DDA.
It is also worth noting that DDA introduces different behaviors when holding a button down. For example, you must hold 'G' for about a second to ready up (instead of just pressing it). You can also save yourself a mouse click by holding 'Q' to upgrade the targeted tower, holding 'R' to repair the targeted tower, or holding 'Z' to sell the targeted tower.

In DDA, movement ramp up time and ramp down time is instantaneous, similar to DD2. In DD1, it took a second to reach maximum speed, allowing easier control with small movements.

One of the largest improvements to DDA's controls is that every hero can double jump.
Conclusion
I hope this guide has served some value to you! Some notes about comments:
  • Did a recent update to DDA make any content in this guide obsolete? Do you feel like this guide is filled with a litany of factual errors? Definitely leave a comment and I'll update it!
  • If you're here to rant on how much better or worse one DD title is over another, be forewarned that I will not hesitate to delete it. You are 100% entitled to your opinion, and I'm sure lots of people share your sentiment! However, take your rant to the forums, as I would like to keep comments here constructive and on-topic.
I wish you all the best in your Etherian endeavors!
30 Comments
TerrorLTZ 23 Oct, 2022 @ 5:04am 
Fun fact: the siren appareance is from the canceled DD Moba and the soon TM Outcast probably too.

they probably gonna re use many desings from the DD moba which is good.

here is the old trailer of the DD2 moba https://www.youtube.com/watch?v=kEQS32mhOQI

0:22 siren,
Elspeth 15 Aug, 2021 @ 12:40am 
You can have up to 6 heroes in your deck now (Core Mechanics > XP)
derfloh42 9 Aug, 2021 @ 5:52am 
Series EV and 2 new Characters named Warden and Rogue have been added
LauraMouras 17 Feb, 2021 @ 2:02pm 
what about the difficult?
Gigazelle  [author] 21 Jul, 2020 @ 1:34pm 
Oh good, glad to hear that's been added! Updated the guide to reflect that.
atomicgarden 21 Jul, 2020 @ 4:00am 
you can start survival in dda on any wave you have cleared before
Manicka111 27 Jun, 2020 @ 4:47am 
DEWs and Ogres poison ball can no longer damage Crystals.
Also DSTs projectiles boomerang which is new to DDA.
Gigazelle  [author] 25 Jun, 2020 @ 4:11pm 
Thank you, updated!
LostCiv 25 Jun, 2020 @ 11:30am 
Mix Mode and Pure Strategy are in the game as well.
LostCiv 25 Jun, 2020 @ 11:06am 
Glitterhelm Caverns, Endless Spires, and Magus Quarters have been added as Encore maps