RimWorld

RimWorld

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Medical System Expansion - Revived
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
21.053 MB
25 Feb, 2020 @ 2:39am
23 Jul, 2021 @ 8:22am
11 Change Notes ( view )

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Medical System Expansion - Revived

Description
Credit for the creation of this mod goes to Oreno, I just didn't want to see it die.

I have updated MSE to 1.1 so far it seems to works fine, I have plans to also bring the MSE modules to 1.1 as well in the future.

IMPORTANT :
This mod is currently experiencing and overhaul, this page will remain as a Legacy version indefinitely.
The continuation of this mod will be hosted on another steam page MSE - Core

LOAD AFTER OTHER MEDICAL MODS

Plans :
-Look into the old patches and see if they work with their mods when they update
-overhaul some features

Known issue with MSE :
- Failing a Module installation results in the loss of the module slot, this is not very easy to achieve in a normal game.
-Assigning a faction to spawn with many Hediffs will cause errors on world generation
-Adding MSE in an existing run will not give you module slots until you reinstall the Body Part

Compatibility :
Incompatible mods :
[1.1] MegaCorp - A fix will not be released in this version of the mod.
For now if you start the run with MegaCorps and without MSE save and then add MSE in they will work fine with each other. Only existing Bionics Or ArchoTech parts will not have the Module slots and this can be fixed by removing and adding the part back in.

Mods that might be incompatible :
*Probably Incompatible with some if not most Surgery mods* unless loaded below them
Feel free to share your experience on this one
*Does not take into account the Royalty content but probably works with it to an extent, I am unsure how modules will interact with Royalty hediffs*

***Alien Races***
Short answer: they are not incompatible.
Alien races have Partial compatibility, all the parts they share with Humans works fine on them, how ever Alien Unique parts require a bit of patching to use the MSE system, this does however mean that we can give you Tails that shoot bullets on a race by race basis and such. Basically ElderThings are the main Race that comes to mind that would not be able to utilize MSE systems without a patch.
MSE-RaceSupport is planned later.

Update :
Fixed Surgery, Added Brain Cell Harvesting.
Thanks to users Jon, and Unisol respectively .

Fixed Prosthetics not being Tied to research or Bench


If you do encounter issues with this mod please check the "known issues" and the "to do" above before reporting them.

Links :
Original Mod Page

Current GitHub (Legacy Branch) [github.com]
Popular Discussions View All (3)
12
19 May, 2020 @ 11:20pm
Compatibility
Abraxas
7
27 Jun, 2022 @ 12:05pm
Bug Reports
Abraxas
2
30 Apr, 2020 @ 9:10pm
Language RUS Русский язык
SHIRO
183 Comments
Abraxas  [author] 3 Apr, 2020 @ 12:21pm 
No Real Organism had many problems at playing nice with many mods.
Many of which are race or body mods, it would require too much work to get right a mod that many people should not use in their lists since it has compatibility issues.
noj  [author] 3 Apr, 2020 @ 9:10am 
Currently I'm working on rewriting MSE (some kind of 2.0 version), and I personally think real organism adds a bit too much unneeded complexity, so I won't be porting it to 1.1 in the near future.
Maybe Abraxas or Unisol will but I can't promise anything.
ThelianTech 3 Apr, 2020 @ 8:52am 
Also Will ou guys think about reviving the MSE Real Organism Mod too. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1801108349
ThelianTech 3 Apr, 2020 @ 8:27am 
Thank God Sombody had a heart and has revived this.
Voedka 1 Apr, 2020 @ 1:33pm 
No other surgery mods, but at least it is good to know the change is somehow made at my end. It seems everything with a gold cost is increased with a x10 factor by 'something'

Thanks for taking the time to answer, I'll toy some with mod order and flicking mods on and off. Have a good one!
Abraxas  [author] 31 Mar, 2020 @ 10:45pm 
@Voedka
all values seem to be consistent across 1.0 version and 1.1 version.
Nothing should cost 300 gold, the ArchoTech spine says it should cost 30 Gold in the files.

Do you have other Surgery mods that also do ArchoTech parts ?
Abraxas  [author] 31 Mar, 2020 @ 10:26pm 
it is possible that it is a typo. I can take a look later
Voedka 31 Mar, 2020 @ 10:11pm 
Is the gold cost increase a feature or a typo? Archotech spine now 300 gold instead of the old 30 for example. Cheers for updating this mod, it's one of my favourites!
Abraxas  [author] 29 Mar, 2020 @ 9:49pm 
Actual Spine
Accommodation hediff

Basically it is newly installed and your Pawn is getting used to it. It goes away eventually.
Or you can remove it while editing or using Dev mode.
Valikdu 29 Mar, 2020 @ 2:14pm 
For some reason, when I try adding bionic parts (like a bionic spine) in Prepare Carefully, two spines are added (one "newly installed")