RimWorld

RimWorld

576 ratings
Turn It On and Off
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
182.198 KB
25 Feb, 2020 @ 8:14am
15 Jul @ 2:14pm
12 Change Notes ( view )

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Turn It On and Off

Description
Makes electrical machines use low power (1 watt or user defined) when not in use. Works with many electrical machines from other mods.

To make things not so easy automatically turned off machines use 2 times the power by default. You can change these settings to your preference.

However, please note that due to the way Rimworld works, if your base keeps wavering between a small amount of power and no power, pawns may go back and forth to a station, trying to use it when the power comes back on, then leaving when the power flickers back off.

Fully save compatible. Can be added or removed at any time. Please report any errors.

Works with

Crafting benches
Drills
Research/analyzer
GroundScanner
LongRangeScanner
VitalsMonitors
TVs
LightBalls
LoudSpeakers

These work continuously so they are not modified
lamps
landing beacons
nutrient paste
hydroponics
moisture pumps
turrets
orbital/comms
autobongs

sleep accelerator, biosculptor has its own on/off mechanic so they are ignored as well
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1.5 changes
-Biotech atomizer idles now

original mod = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1530276152

checkout the source code at
github.com/hooap/turnitonandoff
Popular Discussions View All (3)
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222 Comments
도깨비 17 Jul @ 7:31am 
Hmm, I'm not quite sure. I haven't played 1.5 in a while, but I think that the problem was in 1.5 as well.
hop  [author] 17 Jul @ 5:16am 
Is it worse than 1.5?
도깨비 17 Jul @ 4:52am 
Hi, thxs for the update of 1.6. I've just noticed tho, that the mod has given a significant hit on the TPS drop on the game. I was already at a measly 90 TPS on average, but after installing this mod, the TPS was cut in half. I guess this is unavoidable, as the computer should always be tracking what electronic furniture should be on or off, but is there a way to mitigate this TPS drop? And ty in advance! Love this mod, just sad that I can't play this mod turned on :(
hop  [author] 16 Jul @ 2:23pm 
That's a setting you configure, it's not on by default anymore. I should fix the description.

What that does is you can set a multiplier in settings. Let's say if you set it to 2, then a machine that uses 100 watts now will use 200 watts when it's on. Why would you do that? Because you might think this mod makes things easier. You can balance it as you like
coldcell 16 Jul @ 10:33am 
"To make things not so easy automatically turned off machines use 2 times the power by default. You can change these settings to your preference."

Hi can someone explains more what this means? English isn't my first language so I'm confused how this actually works.
TheBoomBoss 16 Jul @ 2:41am 
Can we please have an option to not display the icon when something is powered down because no pawn is using it? I just like it more that way more clean screen. Thank you!
spawntd 16 Jul @ 1:03am 
Thank you

Rimworld felt strange with all power consumption at max
XXXII 15 Jul @ 3:44pm 
Legendary
XXXII 15 Jul @ 3:44pm 
1.6 ! I LOVE U!!!!!!!!!!!!
hop  [author] 15 Jul @ 2:23pm 
I basically rewritten the whole mod, the code should be actually readable now. Github repo is open to contribution as always