Empires

Empires

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A nutshell guide for the classes in Empires
By Lordship of Uncreation
So you came and you're looking at this guide. In that case welcome to it. To a nutshell guide where I tell about the classes you'll use in Empires. And what to worry about, hopefully.....

Now, let's get started.
   
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General
Let's start off with the basics:

- So while you're waiting for the commander vote to end, you might as well join a squad (Like Alpha or Bravo). That depends on the number of how many people are on the faction you in. Unless you perfer being a lone wolf.
* I would suggest you stick to that squad you're in. Unless it's maxed out or you feel like starting your own squad

- Listen to your commander, as he/she will give orders to you from time to time.

- Depending on everyone else's experince with commanding troops in Empires, it best to have someone who's skilled with this kind of stuff.
* In case someone asks me, I have command in Empires before. And I'm not good with it. And I strongly, and always perfer someone who's better commanding then me.
* There are some veteran players who command so you might be luckly.

- Keep a watchful eye on the spawn tickets (Both the enemy's and the friendies)

- Since most games involves usage of ordnance, recon, or buliding defences. Stick to Engineer, Grenadier, and Scout class.
* Bring a rifleman just case if you're in a firefight.
* Since that the game starts with only infantry and a commander, you'll only have infantry squads for the time being until the commander deploys a VF
Rifleman
The grunts. They focused with being in firefights with other infantry. They are the beta wolves in your pack, and they will tear you it bits. Perfect for both defence and offence

What they good at:

- Perfect for sitting up a MG positions against hostile infantry

- They can suppress

- They have a lot more ammo then the other class

What to worry:

- Vehicles are one of the rifleman's greatest threats. Just make sure you don't confront them head on. Avoid them as possible. Being a sticky bomb if you planning on blowing one up.

- MG Turrets is something you must avoid at all costs. They do have a limited range (Like the missle turret), landscape can be use to your advantage.
Engineers
The buliders, fixers, breakers, healers, and trash cleaners. Commonly used by most people (Seriously, it's mostly used). They can be found in the rear and the frontline. Best used for defence medic support.

What they good at:

- Building stuff

- Repairing stuff

- Reviving your a** when you are dead, alongside with healing yea

- Stealing all the shiny stuff off of someone's vehicle

- Giving presents to their friends, in a good way

What to worry about:

- Can be killed while you're focused on something

- Will always revive their teammates

- Building a wall to block off routes or defending themselves, flank movements are recommend

- Repairing their stuff after you wreak it.
Grenadier
Them bois who like to blow the s*it of anything. They are the opposite of Engineers, and some people would glady destroy then build or fix. Best used defending something from pesty armored units and raining fire on someone.

What their good at:

- Blowing up stuff, that's all they're good at

What to worry:

- The same thing they're good at, blowing stuff up

- Never, ever attack a non-grenadier class up close, since you don't have much infantry weaponry but your sidearm. Do it as a last resort
Scout
Only the skilled and the abnormal plays this role. They discriminately kill any enemies they see from a far. Pray that they don't see you in their sights

What they're good at:

- Reconnaissance

- Stealth

- Sniping

What to worry:

- Getting sniped
The Commander
Your boss and commanding officer


What they're good at:

- Giving orders

- Spawning buildings

- Researching stuff

- Having the most armor then everyone else

What to worry:

- No weapons

- Running like h*ll, the moment when they are about to be attacked

- The buildings he/she spawns

- Being on one on the enemy's need to kill list