Sid Meier's Civilization V

Sid Meier's Civilization V

71 valoraciones
Cherokee, Hittites & Numidians - Civ Set VII
   
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Etiquetas: Civilizations
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27.019 MB
6 DIC 2013 a las 11:04
19 ENE 2020 a las 15:05
22 notas sobre cambios ( ver )

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Cherokee, Hittites & Numidians - Civ Set VII

En 1 colección creada por Teddyk
LS Civilizations
25 artículos
Descripción
Mod is tested on and created for GK + BNW.

Credits

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Civilizations
  • Cherokee Tribe
    leader: Attakullakulla

    UA <Adaptation> Diplomats gather maps and Science from more advanced civilizations.

    UU <Raven> Spearman replacemant; -50% production cost; if starts turn on the same tile as Settler, both units have +2 movement.
    UB <Eternal Flame> Shrine replacement; no maintainence cost; cities founded by Settlers originating from this city receive Eternal Flame instantly. Trained land units bring Eternal Flame into conquered cities. +1 Tourism after researching Printing Press.

  • Hittite Empire
    leader: Mursili II

    UA <Iron Fist> Upgraded units move instantly, grants Science and receive +15 XP.
    UU <Three-man Charriot> Charriot replacement; slower, more combat strength, ignores ZOC and may attack while breaking enemy zone of control.
    UB <Royal Barracks> Barracks replacement; 1 unit maintainence free, maintainence free.

  • Kingdom of Numidia
    leader: Massinissa

    UA <Africa Militiana> Units receive extra experience per turn if you have an unit of the same class and greater experience.
    UU <Javelin Cavalry> Charriot replacement; available at Animal Husbandry; can move through rough terrain and after attack.
    UB <Mercenary Camp> Barracks replacement; Can turn newly trained units into unique replacements of other civilizations or city-states.
67 comentarios
Awuga 29 JUL 2017 a las 13:01 
@Teddyk late reply but i appreciate it
JEELEN 29 JUL 2017 a las 11:02 
@Teddyk Just wondering about TSL support, not 'thousands of mods'o-0
Teddyk  [autor] 29 JUL 2017 a las 5:19 
@Tom Scrotum https://www.youtube.com/watch?v=VNK9YPFW4SU
@JEELEN I am not truely understand what you want to say. I don't do any mod support whatever it is. If you are using a mod that is changing all Shrines Faith yield to 2 then you have to manually adjust it in XML for Cherokee Building etc.. There are thousands of mods and I can't truely bother with that.
JEELEN 29 JUL 2017 a las 4:57 
@Teddyk Great addition, but do you add any mod support?
Awuga 8 OCT 2016 a las 20:31 
What's the music for the cherokee civ? I really wanna know the name and where I can get it, cause I really like it.
000.1 12 AGO 2016 a las 5:35 
hello teddy i doesn't understand how to play numidia on YNAEMP.
I must download the first 10 links??
Teddyk  [autor] 25 ABR 2016 a las 8:43 
The progress toward adopting new tech is not displayed in Espionage overview. Both abilities work correctly (tested right now ~ version 20).
Jermz. 25 ABR 2016 a las 5:56 
I'm having some problems with the cherokee UA. The diplomats don't seem to be gaining any technology and just sit on schmoozing. Also the eternal flame does not seem to be gained instantly.
Sheep Sheepington 11 MAR 2016 a las 16:28 
@Teddyk I understand this, but it was a source of initial confusion that should be noted.
Teddyk  [autor] 11 MAR 2016 a las 7:54 
Of course not. The Settler was not trained in any city.