Arma 3
152 beoordelingen
MLV Maps [Core]
   
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Data Type: Mod
Mod Type: Structure, Terrain
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895.247 MB
5 mrt 2020 om 9:43
6 mei 2022 om 16:40
18 wijzigingsnotities (weergeven)

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MLV Maps [Core]

In 2 verzamelingen van LoRo
@Argentina
11 items
MLV_MOD | Proyecto 1982
6 items
Omschrijving
Complements needed to execute the Malvinas/Falklands Terrains.

Includes ports of Buildings and objects of the Flashpoint in the Falklands mod (Cbfasi)
29 opmerkingen
LoRo  [auteur] 4 mrt 2023 om 8:11 
@Alumbre depende cada PC supongo, en la mia corre bien, pero puede probar desactivando los rios de piedra con el siguiente complemento: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2804685594
Alum 4 mrt 2023 om 4:53 
I got a question, how come that the maps are so incredibly laggy? It's hard to play on them because they are so laggy.
Mr.Tweed 15 jul 2022 om 10:43 
im not getting any builders to pop up there all flat on the map any idea
Chinny 9 nov 2020 om 12:50 
I get something MLV_CableWire, all the airport stuff,uh Meulo 1 and 2 (lowkey dunno how its spelt sorry)
LoRo  [auteur] 9 nov 2020 om 10:11 
@Chinny Most are "temporary" objects so that editors can take advantage of the maps in some way, if they wanted. They are simple OFP / ARMA1 ports (for example OFP's have no mass and can be transferred). My idea would be to be able to make new objects and houses. Anyway, could you indicate some of the objects that generate error?
Chinny 8 nov 2020 om 9:57 
Most objects break when spawned in when trying to use on dedicated server (It doesnt allow me to spawn with the errors MLV_ObjectName)
LoRo  [auteur] 13 okt 2020 om 17:21 
@Skyde Panthera
Hi, the ponds are experimental and we still have not achieved the expected results, it was omitted by mistake in the last update, they are already uploaded again, regards
Skyde Panthera 13 okt 2020 om 2:53 
Hello I'm getting "mlv_ponds" missing when I attempt to boot up a scenario created in Eden that used assets from MLV. Was somthing removed?
Loren 7 aug 2020 om 14:22 
Hey. Could you sign your mod with a key and load with keys? I want to use your buildings on my TTT server
PABLINCHO 24 jul 2020 om 18:04 
FUUAAA buenardooooooooo