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And yes, you are absolutely correct - prices change by the amount of goods im- or exported. So you should never create an economy that essentially relies on one good only.
Another commenter pointed out, that building trains and vehicles in general can net you a pretty good margin - haven't tested this in later versions - but it seems to be a good idea anyways to transistion your economy into this direction.
Thanks also for the link to the excel spreadsheet.
I've noticed during the game that prices (and ratios) are not constant -> Exporting a lot of one product makes its price getting down.
expensive = costs a lot
expansive = takes up a lot of space