Insurgency
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Szepezd Redux Co-op
   
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Maps (co-op): Checkpoint
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236.341 MB
6/mar./2020 às 16:35
16/mar./2020 às 15:28
3 notas de atualização (ver)

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Szepezd Redux Co-op

Descrição
Szepezd Redux is the greatly improved version of my original map made in 2015. This is the co-op checkpoint edition.

Inspired by a street in Balatonszepezd, Hungary, the map features a lot of custom textures, and focuses on evoking the atmosphere of the real-life location.

Redux version improvements:
  • map is twice the size
  • 6 new buildings including a church
  • expanded terrain, hills and river
  • new skybox made out of panorama photos of actual location
  • new tunnel system, 3 new passages
  • various changes made to existing buildings for improved gameplay and optimization

PvP version available here.

If you find any bugs or have any suggestions on how the map could be improved, you are more than welcome to let me know.

Installation
  • subscribe
  • open the in-game console and type
    map szepezd_redux_coop
  • see additional guides below

Additional guides
31 comentário(s)
Steely Dan 23/ago./2020 às 0:33 
B E A U T I F U L W O R K
George  [autor(a)] 16/mar./2020 às 15:53 
The map has been updated, the bugs hopefully fixed. We're not planning on making any major changes from now on. As always, your feedback is more than welcome.
George  [autor(a)] 15/mar./2020 às 14:23 
@Major Burns, thanks for all the testing and info. I've managed to reproduce the bug and removed the Block Bullets brushes as Rushin' suggested, so it seems okay now. The update is almost ready.
Rushin  [autor(a)] 15/mar./2020 às 11:08 
Interesting, I guess Insurgency code for dynamically spawned caches gets messed up when there are Block Bullets brushes around. The caches normally remain indestructible until they are the current objective; I assume something triggers the cache to become indestructible again without advancing the objective or blowing up the object. Might wanna seal the window with a prop_static then, George. Or a regular brush with a window texture.
Burns ! pvt 8 15/mar./2020 às 10:58 
Did another set of tests. The cache only fails if it is hit by a rpg from the outside. Once the window is hit, the cache can not be destroyed. If the window isn't hit, the cache acts normally.
Burns ! pvt 8 14/mar./2020 às 15:51 
Played again and RPGd the cash from within the building. It worked. Apparently there is something about hitting it from outside first that messes it up. Did you know that part of the cash sticks outside the building?
1v4n94 14/mar./2020 às 6:44 
Thanks for this mod!!! :D
George  [autor(a)] 14/mar./2020 às 1:28 
@(RWS) Wasbeer, thanks, I might have found the problem (overlapping spawn zones at the field), will include a possible fix in the next update coming soon.
(ODC) Wasbeer 14/mar./2020 às 0:34 
Yesterday I was playing with a buddy (2 players total) and 19 bots. We both died and 2nd round started. My buddy spawned at the church (as supposed I guess) but I spawned out in the field with about 10 bots around me. I’ve only seen this once so far on this map so it’s not a big deal.
George  [autor(a)] 13/mar./2020 às 15:06 
Hm... I'll look into it. Let me know if anyone else is having the same problem.