Insurgency
46 평점
Szepezd Redux Co-op
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Maps (co-op): Checkpoint
파일 크기
게시일
업데이트일
236.341 MB
2020년 3월 6일 오후 4시 35분
2020년 3월 16일 오후 3시 28분
업데이트 노트 3개 (보기)

다운로드 위해 구독하기
Szepezd Redux Co-op

설명
Szepezd Redux is the greatly improved version of my original map made in 2015. This is the co-op checkpoint edition.

Inspired by a street in Balatonszepezd, Hungary, the map features a lot of custom textures, and focuses on evoking the atmosphere of the real-life location.

Redux version improvements:
  • map is twice the size
  • 6 new buildings including a church
  • expanded terrain, hills and river
  • new skybox made out of panorama photos of actual location
  • new tunnel system, 3 new passages
  • various changes made to existing buildings for improved gameplay and optimization

PvP version available here.

If you find any bugs or have any suggestions on how the map could be improved, you are more than welcome to let me know.

Installation
  • subscribe
  • open the in-game console and type
    map szepezd_redux_coop
  • see additional guides below

Additional guides
댓글 31
Steely Dan 2020년 8월 23일 오전 12시 33분 
B E A U T I F U L W O R K
George  [작성자] 2020년 3월 16일 오후 3시 53분 
The map has been updated, the bugs hopefully fixed. We're not planning on making any major changes from now on. As always, your feedback is more than welcome.
George  [작성자] 2020년 3월 15일 오후 2시 23분 
@Major Burns, thanks for all the testing and info. I've managed to reproduce the bug and removed the Block Bullets brushes as Rushin' suggested, so it seems okay now. The update is almost ready.
Rushin  [작성자] 2020년 3월 15일 오전 11시 08분 
Interesting, I guess Insurgency code for dynamically spawned caches gets messed up when there are Block Bullets brushes around. The caches normally remain indestructible until they are the current objective; I assume something triggers the cache to become indestructible again without advancing the objective or blowing up the object. Might wanna seal the window with a prop_static then, George. Or a regular brush with a window texture.
Burns ! pvt 7 2020년 3월 15일 오전 10시 58분 
Did another set of tests. The cache only fails if it is hit by a rpg from the outside. Once the window is hit, the cache can not be destroyed. If the window isn't hit, the cache acts normally.
Burns ! pvt 7 2020년 3월 14일 오후 3시 51분 
Played again and RPGd the cash from within the building. It worked. Apparently there is something about hitting it from outside first that messes it up. Did you know that part of the cash sticks outside the building?
1v4n94 2020년 3월 14일 오전 6시 44분 
Thanks for this mod!!! :D
George  [작성자] 2020년 3월 14일 오전 1시 28분 
@(RWS) Wasbeer, thanks, I might have found the problem (overlapping spawn zones at the field), will include a possible fix in the next update coming soon.
(ODC) Wasbeer 2020년 3월 14일 오전 12시 34분 
Yesterday I was playing with a buddy (2 players total) and 19 bots. We both died and 2nd round started. My buddy spawned at the church (as supposed I guess) but I spawned out in the field with about 10 bots around me. I’ve only seen this once so far on this map so it’s not a big deal.
George  [작성자] 2020년 3월 13일 오후 3시 06분 
Hm... I'll look into it. Let me know if anyone else is having the same problem.