Space Engineers

Space Engineers

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10 Mar, 2020 @ 8:02pm
12 Jun, 2020 @ 6:40am
3 Change Notes ( view )

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MoveIT

Description
Forked from seemingly unmaintained script by Brenner https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=244850

* Fixes bugs
* Cleaning up some logic in Rotors
4 Comments
Unruly 23 Apr, 2021 @ 3:46pm 
BTW:Your link to Brenner's actually points to SE's whole workshop. Brenner's is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=461120531
DEADPOO 4 Apr, 2021 @ 4:22pm 
Unruly 23 Mar, 2021 @ 3:03pm 
Thanks for picking this up. Is there any way to set a rotor's limits back to 'unlimited'? Using build vision, I've just been entering +/-361. It won't accept the words 'unlimited' OR '+/-infinity'. I gather you can use 'float.NegativeInfinity' or "float.PositiveInfinity' to do so programmatically.

I'm trying to use moveit to fold away a solar array on a vehicle, but it's messing w/ the limits when I'm not setting them, and it's leaving them (for example) set to upper and lower limit of 0, when I move to 0. I need to have it left at +/- infinity in order for the solar array script to function.
DarthNovii 16 Jul, 2020 @ 10:16pm 
Pictures? Info? Can anyone confirm this to still be working?