Stellaris

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PD SI (alpha) Campatibility Patch
   
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14.3.2020 klo 18.26
30.3.2020 klo 8.12
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PD SI (alpha) Campatibility Patch

Kuvaus
This is a Compatibility patch for Planetary Diversity with a few select sub mods and Stellaris Immortal (alpha).

Merged Patch

Installation:

Be sure to download the required mods. If you use any of my other patches make sure to follow this exact load order to avoid any possible conflicts. For the best experience I recommend running all of these mods:

  • (Most Other Mods)
  • Extra Ship Components
  • Planetary Diversity
  • Planetary Diversity - Exotic Worlds
  • Planetary Diversity - Shroud Worlds
  • Planetary Diversity - Habitats
  • Gigastructural Engineering & More
  • Real Space
  • Guilli's Planet Modifiers 2.6
  • Stellaris Immortal
  • GPM 2.6 SI (alpha) Compatibility Patch
  • PD 2.6 SI (alpha) Campatibility Patch
  • Gigastructure 2.6 SI (alpha) Compatibility Patch
  • ESC3 2.6 SI (alpha) Compatibility Patch
  • RS 2.6 SI (alpha) Compatibility Patch
  • (All UI Mods)

Merged Patch

Changes

Significantly overhauled the way habitats function to stay in line with Stellaris Immortal (SI). Habitats will now gain effectiveness with the Void Dweller perk. Added modifiers to each habitat to makes them more unique after the removal of vanilla districts. Changed all planetary modifiers that grant district bonuses. Removed added buildings. Added added planets to the SI deposit generation list. Changed a few unique deposits.

All credit goes to Gatekeeper for his amazing mod
4 kommenttia
WHR | TMaekler 10.4.2020 klo 1.22 
So it wouldn't make sense to add the two other addons (More Arcologies & Unique Worlds), right?
Cain the Enabler  [tekijä] 16.3.2020 klo 22.25 
@Vincenator

Hard no to PD - Arcologies. SI will just overwrite their districts and to stay within the scope of SI I cannot add new ones.

Building and tech mods are troublesome. I decided I will be supporting only ESC to ensure no conflicts.

ASPR has scripts that are dependent on buildings. It also messes with galaxy generation. It was hard enough to get SI, PD and GPM to work together. ASPR is a whole nother beast. I'll consider it, but it will consider pretty much rewriting the entire mod.

Potent rebellions is not needed SI has scripts that improve rebellions already. Consider my Dynamic Political Events Patch if you need political flavor.
Vincenator 16.3.2020 klo 21.49 
And Ad As Stra, ASPR and VF Buildings. Those ones are amazing.
Vincenator 16.3.2020 klo 21.46 
PD - Arcologies and Potent Rebellions in the Future?