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The OG HL2 didn't have all the fancy shadows and whatnot with DX11, all of that came from when they updated it for Episode 1/2. Then they updated all existing games with all of that stuff which broke HL:Source on Steam. And without the community patch, HL:S is unplayable on Steam, while the Collectors Edition build of HL:S running on DX8 works.
Like, all of the broken shiny surfaces and AI scripts work as intended on the day 1 build. All of that was broken when they updated the engine.