Stellaris

Stellaris

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ESC3 SI (alpha) Compatibility Patch
   
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File Size
Posted
Updated
1.061 MB
16 Mar, 2020 @ 4:17pm
22 Apr, 2020 @ 12:01am
15 Change Notes ( view )

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ESC3 SI (alpha) Compatibility Patch

Description
This is a Compatibility patch for Extra Ship Components 3.0 and Stellaris Immortal.

Merged Patch

Installation:

Be sure to download the required mods. If you use any of my other patches make sure to follow this exact load order to avoid any possible conflicts. For the best experience I recommend running all of these mods:

  • (Most Other Mods)
  • Extra Ship Components
  • Planetary Diversity
  • Planetary Diversity - Exotic Worlds
  • Planetary Diversity - Shroud Worlds
  • Planetary Diversity - Habitats
  • Gigastructural Engineering & More
  • Real Space
  • Guilli's Planet Modifiers 2.6
  • Stellaris Immortal
  • GPM 2.6 SI (alpha) Compatibility Patch
  • PD 2.6 SI (alpha) Campatibility Patch
  • Gigastructure 2.6 SI (alpha) Compatibility Patch
  • ESC3 2.6 SI (alpha) Compatibility Patch
  • RS 2.6 SI (alpha) Compatibility Patch
  • (All UI Mods)

Merged Patch

Changes

Modified energy output of added reactors to compensate for the doubled ship sizes in Stellaris Immortal (SI). Changed all values of added strike craft to fall in line with SI's strike craft rework. Added upgrade overwrites for ai to allow them to use the added components including Fallen and Awakened Empires and the End Game Crisis. Removed all added buildings except for buildings that add required new resources.

All credit goes to NHunter for his amazing mod
15 Comments
Cain the Enabler  [author] 14 Apr, 2020 @ 11:03pm 
it's something i need to fix i have it fixed in my combined patch but ive been taking a break to try and get over the rona induced depression
Sjru 🐲 13 Apr, 2020 @ 8:26pm 
I dunno if this is a bug coming from this mod or ESC but the mercenary squadron is doing 0 damage.
Cain the Enabler  [author] 20 Mar, 2020 @ 6:57pm 
Sorry this took forever the SI patch broke a few things. All working and balanced afaik
Cain the Enabler  [author] 19 Mar, 2020 @ 7:14pm 
ok it should be patched on SI
Cain the Enabler  [author] 19 Mar, 2020 @ 7:11pm 
just confirmed on github that this is an SI issue sorry about that we will get it patch shortly
Cain the Enabler  [author] 19 Mar, 2020 @ 7:02pm 
hmm that's interesting because neither ESC or the patch messes with those files
backstabbing blender 19 Mar, 2020 @ 6:44pm 
My game still crushes with this error:
[trigger_impl.cpp:836]: Script Error: Invalid context switch[branch_office_owner], file: common/buildings/14_branch_office_buildings.txt line: 844, Scope:
I've tried running esc3 without Stellaris Immortal and this patch and it worked fine. I don't use any other mods
Cain the Enabler  [author] 19 Mar, 2020 @ 4:26pm 
Fixed your issue @ruu_woo thanks for the help in squashing bugs
backstabbing blender 19 Mar, 2020 @ 2:39pm 
Thank you for patches! This one in particular does nor work for me tho, game crushes right after the start. Last errors in log file are:
[component.cpp:413]: Country Cevelli Sacrosanct Kingdom cannot build any component in the component set power_core for design Temp Lithoid Meteorite
[component.cpp:413]: Country Cevelli Sacrosanct Kingdom cannot build any component in the component set thruster_components for design Temp Lithoid Meteorite
[component.cpp:413]: Country Cevelli Sacrosanct Kingdom cannot build any component in the component set power_core for design Temp Juggernaut
Cain the Enabler  [author] 19 Mar, 2020 @ 5:47am 
I have a dynamic UI tweak i just uploaded now you should check it out