Stellaris

Stellaris

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(4.0.10) Community Flash Patch
   
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18 Mar, 2020 @ 4:14pm
17 May @ 9:43pm
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(4.0.10) Community Flash Patch

Description
This is a lightning-released bugfix for post-patch bugs. I recommend placing it at the top of your mod list so other mods can over-ride it as necessary.

Some of you may remember this mod. Welcome back! I have returned to Stellaris.

I will keep it updated with any bugfixes that I find and am able to fix, and are clearly bugs.

My goal with this mod is to be one of the first responders to simple bugs introduced in a new patch. It is NOT a long-term bug hunting effort, and I'm not very good at modding so I can't fix every bug.

-Bugs that my mod fixes:

Council position for three civics no longer completely busted:
Megacorp Anglers no longer gives a random stratum-wide tiny trade modifier, and now gives the correct flat trade per level to the correct jobs only.
Machine Anglers no longer gives double the CG per level to pearl divers that it says it does.
Megacorp Machine Anglers now does exactly what it says instead of granting the extremely overpowered and meta defining NOTHING it currently gives.

Find a bug? Want it added to the bugfix? Just leave a comment and I'll add it if I can fix it before Paradox!

If any bug fixed in this mod become added to the game, I'll update the mod and remove the fix to minimize mod conflicts. I'll continually update this as more bugs are discovered and fixed by myself and anyone else in the community!
Popular Discussions View All (1)
5
13 May, 2020 @ 1:00pm
Ideas for New Mods
RoverStorm
227 Comments
Scubert 17 Jul @ 12:14am 
this is most probably a bug instead of intended as they had no reason to make this change, but in 4.0 I've noticed primitives that become empires after advancing don't change to the default empire personality based rooms they used to, and instead keep their pre ftl space age room. is there any way you could fix this?
RoverStorm  [author] 17 May @ 9:36pm 
To anyone subscribed to this thread still, I have returned and updated to the most recent version.

Currently it fixes some issues with Councilor positions for the various Angler civics.

More may or may not come, depending on how easy various bugs are to fix.
ReaperUnit 29 Dec, 2023 @ 10:05pm 
hey a bug that is really bad is the one that causes flooded habitats to give aquatics a -20% habitability. requires you to have hydrocentric perk.
Ciaphas Cain 3 Nov, 2023 @ 6:47pm 
Aw www, how come this wasn't continued? Would have loved this as I'm never sure what the active bugs are!
Colonizor48 15 May, 2022 @ 12:32pm 
@RoverStorm Tracking just completly doesnt work now for some godforsaken reason. I dont know if this can be fixed by a mod but if so please add it.
Colonizor48 14 May, 2022 @ 2:15pm 
@RoverStorm. You could work around this though by making so that any destroyed planet gets -100% upkeep to everything. Maybe? idk it might have been fixed in 3.2. Or triggering some other event that just kills the pops when the colony is destroyed. Idk tho.
★REM★ 13 May, 2022 @ 8:14am 
@RoverStorm thank you very much, take your time i was just pointing out the issue to avoid people downloading it until the update, not to have you hurry ^^
RoverStorm  [author] 13 May, 2022 @ 8:13am 
@*REM* Yes, it needs an update. It should be updated later today to properly work with Overlord. Sorry for the delay.

@Colonizor48 destroy_colony bug is unfortunately I think a scripted trigger. Meaning I would need to make modifications to the clauswitz engine and Paradox keeps it encrypted and near impossible to modify. The Flooded habitat I actually think is probably working as intended. I will make a bug post on the forum (which should be done with all bugs discovered) and see if it is or not, but Aquatic Species get a +20% habitability on Ocean worlds, which may be expected to offset the -20% from flooded habitat. The reason this is useful is because the Aquatic trait does a lot more than just habitability on an "ocean world".
★REM★ 13 May, 2022 @ 7:32am 
I suppose it needs an update, with this enabled Offspring Nest is not available anymore.
Colonizor48 29 Apr, 2022 @ 4:31pm 
Flooded habitat - 20% habitability applies even to aquatic species