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Assault: Abilities


Tags: XCOM: Enemy Unknown
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2. Lightning reflexes is extremely situational on Normal difficulty and utterly worthless once you get gene work done. Close and personal turns your assault into the only Sectopod slayer in the game. With heavies losing their 50% extra damage to machines and sectopods gaining huge defense in Enemy Within there isn't a sectopod slayer (save for MEC's cheesing mines or using fist) in the game. This makes this skill pick a no brainer for me.
5. Higher crit chance on Run and Gun VS no more critical hits landing on you... FROM ANYTHING... No-brainer here as Run in Gun should be used when all else fails, not as a "go to".