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Heavy: Abilities


Tags: XCOM: Enemy Unknown
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2.Suppression is worthless and the shredder rockets synergy with 2-3 mines laid from stealth on a sectopod is too much to pass on folks
3. Took a major nerf from 100 to 50 but yet still is way more useful than two reaction shots in a single turn... That says something
5. The only people you will be using rockets on are sectopods or in "get out of jail" situations, meaning the extra 1-3 damage doesn't mean spit. Having an extra rocket on the other hand is nice. All explosives have synergy with mines from MEC's