Kinetic Void

Kinetic Void

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Odin Class Super Carrier
   
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Ship Classification: Dreadnought
Number of Ship Modules: Extreme Module Count
File Size
Posted
12.866 KB
13 Dec, 2013 @ 7:43am
1 Change Note ( view )

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Odin Class Super Carrier

In 1 collection by smartbad
Mishima Heavy Industries
18 items
Description
The Odin Class Super Carrier is the latest in the long and honored tradition of the fighter carrier, dating back to even the days of maritime navies of Old Earth. This newest iteration, the Odin features a double-layer of compound armor over the totality of its hull. While this increases mass and slows down the potential cruising speed of the Carrier, it more than makes up for this trade-off by its offensive capabilities and fighter carrier capacity. Able to comfortably house a host of Raiden, Razgriz, or Hellion Star Fighters, and even up to several Hydra Class Destroyers within its holds, the Odin Class Super Carrier represents the modern pinnacle of void carrier design and performance.

[NOTE: Ship cannot actually carry or deploy fighters in game, this is merely a creative lore-building take on the design aesthetic of this particular vessel]


"I used to be able to guess pretty accurately what our cruising speed was, just based on the way the ship was vibrating. It was like a small and stupid magic trick of mine--I would put a hand to a nearby bulkhead, feel the slight but constant pulsing and blurt out some speed, which would then be studiously checked by someone in the immediate vicinity. Sometimes I would take my glove off and close my eyes for dramatic effect. I was usually pretty good at doing this. But then after the Battle of Gliese Secondus, our old boat had to be scuttled, so after that happened, me and my whole engineering team were transferred to one of the Navy's newest boats, the USS Odin. Ever since we started serving on the Odin, I've never been able to do my old trick to tell how fast we were going--the damn ship has so much armor-plating and inertial dampeners that, well, there were no vibrations in the bulkheads! I tell ya, I was a one-trick-pony back then, but now, I'm a has-been entertainer."

-remark attributed to Chief Engineer Carlos Rivera Jr., personal memoirs



SHIPS IN CLASS (Hull # - Home Port; Commanding Officer - Status)

USS Odin (OSC 663 - Terra Prime; Captain Mohammad Al-Ahdal - Active)
USS Quetzalcoatl (OSC 671 - Classified; Captain Bartholomew Karn - Classified)
USS Herald of Dawn (OSC 675 - Alpha Centauri; Captain Christopher Cornwallis - Active)
USS Typhoon (OSC 690 - Gliese 571; Captain Julianne Russ-Kinsey - Drydock, systems refit and fighter overhaul)
USS Bucephalus (OSC 702 - Orion Prime; Captain Vasili Tupolev - Drydock after the Battle of 81-3142 Perseus)
8 Comments
smartbad  [author] 23 Feb, 2015 @ 8:09pm 
Again, constructed during the older build of the game, circa Dec. 2013. No drones at that time.
mistermichael4420 23 Feb, 2015 @ 4:38pm 
is it possible to add fighters whats the point of a carrier with out fighters????
SotP Hunter 7 Sep, 2014 @ 5:24pm 
Holy shit this thing isn't a simple Super Carrier, this thing is a Fleet Battlecarrier, with what it can carry and the ammount of damn guns on it. send it on it's own against a fleet containing hundreds of smaller vessels of varying classifications and the thing will come on top.
MikeFoxy 16 Apr, 2014 @ 7:32pm 
Loved the references down at the bottom, Alpha Centauri. Heh, 42 my friend, 42.
Sir Gamealot 28 Jan, 2014 @ 9:19am 
Nice.
Keltskiy 18 Dec, 2013 @ 11:22pm 
yeah i should have done that with my hyperion carrier not released clearly because im waiting too.
smartbad  [author] 18 Dec, 2013 @ 10:02pm 
Thank you molph, I will wait a bit on that for now to see if the update patches fix up some of the issues with the drones (this will help me figure out the best placement for the bays, etc). Furthermore, I am in the middle of my Master's Thesis now, so steam time has been a bit scant as of late, I'm afraid.
Keltskiy 17 Dec, 2013 @ 7:53pm 
i think you should out fit this ship with drone hangers and update it