DOOM 64

DOOM 64

27 ratings
Delta's Doom 64 Mods
By EngineerKappa
Includes Doom 2 Audio and new Shotgunner colors
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ABOUT
These are some modding experiments I did over the last few days and felt like sharing!

I created these using SLADE[slade.mancubus.net]
WHAT'S INCLUDED?
ShotgunnerColors.Wad - Alters the palette used by the Shotgun Guys to stand out more from the standard Zombiemen.
Doom2Weapons.wad - Replaces the weapon sprites with their Doom 2 equivalents.
Doom2SFXswap.wad - Replaces the sound effects with their Doom 2 equivalents.
Doom2Music.wad - Replaces songs with ones from Doom 2.
Uncensor.wad - Restores the red crosses on Health and Berserk pickups. This has already been done, but I figured I'd include it anyway because it's so easy.
HOW TO LOAD WAD FILES
Assuming you don't already have a WAD loader:
  1. Drop the files in your install directory
  2. Right click on Doom 64 from your steam library and click "Properties"
  3. Click Launch Options
  4. type in -file followed by any of the files you want to load in quotes
    (Example: -file "ShotgunnerColors.wad" "Uncensor.wad" )
You can also use Doom Launcher[www.realm667.com] or ZDL[zdoom.org] but it'll require extra configuration.

DISCLAIMER: Loading mods disables achievements if that's a thing you care about.
FAQ
WHY DO THE WEAPON ANIMATIONS LOOK SO WEIRD?
Doom 64 doesn't have as many animation frames as Doom 1/2 so I had to improvise. I'd be down to make a version with animations more like 64's if there's a demand.

WHY DO THE SHOTGUNNER'S BOOTS LOOK WEIRD?
SLADE's palette editor is a bit clunky and it's hard to preview what the sprites will look like. I didn't think it's too big a deal.

WHY IS THE MUSIC PACK SO BIG, ISN'T IT JUST MIDI?
While Doom 64 does support MIDI playback, it's based on the N64 version's soundfont. If you loaded the original MIDI files they would sound terrible, so these are OGG recordings.

WHY ISN'T THE MENU MUSIC DIFFERENT?
I tried and it just... didn't work? It might be a header thing. To replace the songs, I had to edit the MAPINFO lump.

WHY DOESN'T THE CUSTOM MUSIC WORK WITH OTHER LEVEL/MUSIC MODS?
Like mentioned above, this overrides the MAPINFO for each level.
8 Comments
Flpstrike 26 Jun, 2024 @ 3:51pm 
Why not just edit Doom64.wad with those new things? I did this with SLADE and I still can get achievements
UZR NAM 0 17 Jun, 2022 @ 10:40pm 
I've wanted a mod like this for so long.
Mirzak3004 9 Apr, 2021 @ 11:22am 
I know this is late but great job with the mod
Immorpher 30 Jan, 2021 @ 6:33am 
So we are thinking of using the shotgunner pallete with a mod! Feel free to chat with us or check it out on the discord: https://discord.gg/Ktxz8nz
dexadrinn 21 Oct, 2020 @ 11:43am 
Thanks for the shotgunner recolor. Like someone else mentioned, if there's a way to change the game to allow for more animation frames, Cage's animations would be great. I don't know if the original download links still work, but I can say for sure this version of Doom 64 for GZDoom, Doom 64: Retribution , definitely uses them.
Immorpher 7 Sep, 2020 @ 7:29am 
I dont know how I missed these but that shotgun zombieman recolor is looking sweet!
xxii-lix 4 Apr, 2020 @ 8:16pm 
Nice mods, the music and the reload animation are a game changer.
Blakjak 26 Mar, 2020 @ 5:19pm 
Nice mods!