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In the image itself, the exterior is still there, it is just hidden behind the prefab wall prop.
If you want to make an tunnel entrance that doesn't have the exterior visible, I suggest having the slope segment be fully underground, and make a custom tunnel entrance using bridge or ground segments as the road.
PS: I do realize that it might have been better to make the slope segment look like all the above ground ones, but I think it is too late to change it.
If I ever make a YAES 2.0, then I will keep this in mind.
Both that the tunnel itself has a very high ceiling and on top of that a concrete structure that pokes through anything above it. Have you just masked the second mentioned or did you somehow manage to get rid off that?
In this image, I used some large clipping brush to hide the ground, remade the sidewalk with surface props, and used both the light stone wall network and the prefab wall prop to make the wall.
Light stone wall: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1699341209
Prefab wall prop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915899290
clipping brush: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1762784478
terraforming network: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1480409620
Could you please explain how those tunnels in the last picture are made?
Are they actual tunnels that look like that and have you used any mods to mask any glitches?
Other roads always make this that huge mess of the terrain around and thus are impossible to integrate in urban constructions.