Cities: Skylines

Cities: Skylines

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[Abandoned] [YAES] Centered 3 Lane Road Extension
   
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Assets: Road
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26.745 MB
26 Mar, 2020 @ 10:07am
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[Abandoned] [YAES] Centered 3 Lane Road Extension

In 1 collection by Huntron
[Abandoned] YAES collection
5 items
Description
[Note: this project has been abandoned, and is very unlikely to receive any updates in the future]

These are 3 additional roads for Yet Another Expressway Set. The main road in this pack is the Centered 3 Lane Road, which looks like Straight 3 Lane Road, but is centered on the middle lane, instead of the leftmost one.
Additionally, the slope (tunnel entrance) has a node model and behaves like the elevated segment, instead like the bridge and tunnel segments. See the the link above about what this exactly means.

Additionally, there are also two transition pieces for connecting the afromentioned Centered 3 Lane road to the 2 Lane Straight Road.

With those 3 roads, you can make intersections that connect your street grid to a YAES expressway that looks much better that what you can do with just YAES pieces that are in the main set.
7 Comments
skallben 16 Apr, 2020 @ 8:10am 
I mean yours look different in a good way. Maybe it's just the way you made this build but it looks like the ceiling is just right. Other roads often have very high ceilings, maybe I'm doing something wrong. I'll fiddle around a bit. Yours look good anyways. Thanks for the feedback.

Huntron  [author] 16 Apr, 2020 @ 6:23am 
What do you mean with high ceiling exactly? Are the tunnel models themselves too high, or do you also refer to the way the ground sticks out above them? For the former, I thought that tunnels being 6m high (from road surface, 5.7m from zero level) would an okay height. For the latter, that is how tunnel and slope segments behave if you disable terrain flattening for them. Why it does that I don't know.

In the image itself, the exterior is still there, it is just hidden behind the prefab wall prop.

If you want to make an tunnel entrance that doesn't have the exterior visible, I suggest having the slope segment be fully underground, and make a custom tunnel entrance using bridge or ground segments as the road.

PS: I do realize that it might have been better to make the slope segment look like all the above ground ones, but I think it is too late to change it.

If I ever make a YAES 2.0, then I will keep this in mind.
skallben 16 Apr, 2020 @ 4:09am 
Cool, I am familiar with those techniques. Most roads however have really high and odd looking tunnel entrances which makes this look impossible.
Both that the tunnel itself has a very high ceiling and on top of that a concrete structure that pokes through anything above it. Have you just masked the second mentioned or did you somehow manage to get rid off that?
Huntron  [author] 15 Apr, 2020 @ 7:23am 
The tunnels themselves are real: both slope (tunnel entrance) and tunnel segments have rendered interior and exterior. However, you will need additional assets to make them look good. Both slope and tunnel segments try to raise the terrain such that they are fully covered by it, and there doesn't seem any way to disable this behaviour. So, you have to use Ronyx' Terraforming network and/or some clipping assets to remove the ground.

In this image, I used some large clipping brush to hide the ground, remade the sidewalk with surface props, and used both the light stone wall network and the prefab wall prop to make the wall.

Light stone wall: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1699341209
Prefab wall prop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915899290
clipping brush: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1762784478
terraforming network: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1480409620
skallben 14 Apr, 2020 @ 8:10am 
This looks really good.
Could you please explain how those tunnels in the last picture are made?
Are they actual tunnels that look like that and have you used any mods to mask any glitches?

Other roads always make this that huge mess of the terrain around and thus are impossible to integrate in urban constructions.
Huntron  [author] 3 Apr, 2020 @ 4:25pm 
I have some, but don't expect one soon. I have some other projects on my to-do list, and YAES sadly doesn't have a high priority, so I can't make any promises.
potato24x7 2 Apr, 2020 @ 8:22am 
@Huntron any plan on Centered 2 lane?